Opened 14 years ago

Closed 11 years ago

Last modified 11 years ago

#34 closed change (fixed (in master))

Add the quiver

Reported by: takkaria Owned by: d_m
Milestone: 3.1.2 beta Keywords: items backport


There's no real argument against it and it makes life much easier for just about everyone.

Change History (9)

comment:1 Changed 13 years ago by takkaria

  • component changed from Gameplay to Main game
  • Keywords gameplay added

comment:2 Changed 13 years ago by takkaria

  • Milestone changed from 3.1.1 to Future

Milestone 3.1.1 deleted

comment:3 Changed 13 years ago by peter.wiersig@…

One thing to evaluate beforehand: What happens if the player equips cursed ammunition?

I played a game where the entire quiver was barred afterwards, which would be the end for the dungeon trip for ranged combat users.

I eagerly wait for this feature.

comment:4 Changed 11 years ago by magnate

  • Keywords items backport added; gameplay removed
  • Milestone changed from Future to 3.1.3

comment:5 Changed 11 years ago by d_m

  • Owner set to d_m
  • Status changed from new to assigned

I'm going to give this a shot.

comment:6 Changed 11 years ago by d_m

So for my own notes, this is what I still need to do:

  1. quiver_optimize()
    1. exempt items with @f3 type inscriptions
  2. create numbered aliases for (f)ire
  3. hide empty equipment slots past last ammo
  4. auto-pickup matching ammo into quiver
  5. add note to (i)nventory command "[N items in quiver]"

comment:7 Changed 11 years ago by d_m

also, i need to actually save the quiver in the savefile. urhg.

comment:8 Changed 11 years ago by d_m

  • Resolution set to fixed
  • Status changed from assigned to closed

As of [f87eb10] (SVN r1776) we have one in HEAD.

comment:9 Changed 11 years ago by magnate

  • Milestone changed from 3.1.3 to 3.1.2 beta
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