Opened 10 years ago

Closed 5 years ago

#353 closed change (fixed (in v4))

Make dungeon spellbooks into artifacts

Reported by: takkaria Owned by: magnate
Milestone: v4 Keywords: items,affixes


This might require a little hackery. Make sure they show up enough.

Make sure that thieves can't destroy spellbooks.

Change History (7)

comment:1 Changed 8 years ago by magnate

  • Keywords items added; tmj removed

comment:2 Changed 7 years ago by magnate

From Timo on Oook: "Of course you could make entirely different spellbook scenario with several different kind artifact books with overlapping spells, so that you don't always end up with same set of books. Maybe even possibility of überset that can replace all town books. Something like The One Ring of spellbooks. Leó Szilárd's Tome of Atomic Bomb for Dummies."


comment:3 Changed 7 years ago by magnate

  • Owner set to magnate
  • Status changed from new to assigned

This probably depends on (or is so closely related to as to be akin to depending on) #1014.

comment:4 Changed 6 years ago by magnate

  • Milestone changed from 4.0 to 3.4.0

comment:5 Changed 6 years ago by magnate

  • Keywords items,affixes added; items removed

This ticket is addressed in (or enabled by)

comment:6 Changed 6 years ago by magnate

  • Milestone changed from 3.4.0 to 4.0

Initial assignment to v4 per

comment:7 Changed 5 years ago by magnate

  • Resolution set to fixed (in v4)
  • Status changed from assigned to closed

[rff29e63]. This is a little bit hackish, because the actual spells are properties of the base object, not the artifact. So we cannot remove the ten base objects from object.txt without some surgery on how spellbooks work. But from a generation point of view, it works fine.

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