Running over long corridors triggers redraw bug
|Reported by:||takkaria||Owned by:|
Description (last modified by takkaria)
"I turned center_player on, I run log twisting corridor. Corridor was over screen width length, so I run out of trap detecting area. I hit paralyze trap, and before I hit enter to clear prompt, I spotted second @ -sign in middle of screen, and another in top right corner on top of trap."
Probably something to do with lite_spot(), but hopefully will be removed when the new panel-change stuff is in.