Ticket #437 (new change)
Inscriptions shouldn't ignore roguelike keyset option
| Reported by: | roustk@… | Owned by: | |
|---|---|---|---|
| Milestone: | Future | Keywords: | inscriptions keyset |
| Cc: |
Description
To number rods, you always have to inscribe them with @z1, even though the roguelike keyset uses 'a' for rods. Similarly, arrows need to be @f1 when shooting uses 't'.
It would be keen if inscriptions could be interpreted per the roguelike setting.
The relevant code (in 3.0.9) appears to be get_tag() in object1.c, which tests the first character after '@' against p_ptr->command_cmd.
Kevin
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