Ticket #49 (closed change: fixed)

Opened 3 years ago

Last modified 7 months ago

Fix object pricing

Reported by: takkaria Owned by:
Milestone: 3.1.1 beta Keywords: items
Cc:

Description

Current info: http://ajps.mine.nu/angband/wiki/ObjectPricing.

It might be an idea to use the new randart code to calculate prices, see #48.

Attachments

Change History

Changed 3 years ago by takkaria

  • summary changed from Fix level feelings to Fix object pricing

Changed 3 years ago by takkaria

  • milestone changed from Future to 3.1.1

Changed 3 years ago by andrewdoull

Unangband does this already, using an object_power() function to feed into the object_value() function.

I have duplicated object_power() and the randart.c power calculations for the moment, but there's a lot of common code here (basically the same routine re-written).

Changed 3 years ago by takkaria

  • component changed from Project admin to Cleanup

Changed 3 years ago by takkaria

  • milestone set to Future

Changed 3 years ago by takkaria

  • milestone changed from Future to 3.1.1

Changed 2 years ago by takkaria

  • keywords tmj added

Changed 20 months ago by takkaria

  • milestone changed from 3.1.1 beta to 3.2.0

Changed 15 months ago by magnate

  • status changed from new to closed
  • resolution set to fixed

r1398 (for wearables and ammo; takkaria says no to extending it to consumables and devices for the time being)

Changed 7 months ago by magnate

  • keywords items added; tmj removed
  • milestone changed from 3.2.0 to 3.1.1 beta

Add/Change #49 (Fix object pricing)

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