Opened 10 years ago

Closed 4 years ago

#51 closed change (fixed (in master))

Universal use command

Reported by: takkaria Owned by:
Milestone: 3.4.0 Keywords: commands
Cc:

Description (last modified by takkaria)

Unsure how the future of this one will pan out with the new command and mouse stuff.

Perhaps import Hugo's "handle" command, but allow the 'default' use of an object to be overwritten by an inscription on the object. eg if '%' is the use command, then allow a !oDetonations to be inscribed with %v to throw the potion instead of drinking it.

Change History (6)

comment:2 Changed 10 years ago by takkaria

  • component changed from Interface to Main game
  • Keywords ui added

comment:3 Changed 10 years ago by anonymous

How will this interact with the old inscriptions:
e.g. You could have:

@r1 - on identify scrolls
@z1 - on rod of trap detection
@u1 - on staff of perception
@a1 - on some wand...

(plus @m1, @p1, @w1, @f1, etc)

Will it still be possible to have multiple items classed as 'number one' for a specific 'type' of activity?

comment:4 Changed 10 years ago by takkaria

  • Milestone set to Future

comment:5 Changed 8 years ago by magnate

  • Keywords cleanup added; ui removed

comment:6 Changed 8 years ago by magnate

  • Keywords commands added; cleanup removed

comment:7 Changed 4 years ago by takkaria

  • Description modified (diff)
  • Milestone changed from Future to 3.4.0
  • Resolution set to fixed (in master)
  • Status changed from new to closed

We've had one of these for a while now.

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