Ticket #510 (closed change: fixed (in v4))
Monsters shouldn't be able to drop items branded against them.
| Reported by: | takkaria | Owned by: | |
|---|---|---|---|
| Milestone: | 4.0 | Keywords: | items |
| Cc: |
Description (last modified by takkaria) (diff)
The idea that monsters can't pick up items which are branded against them is inconsistent with the logic of allowing them to drop, on death, items with the same brand. Solution: allow them to pick up anything, including artifacts. (But why would they ever actually want to?)
Change History
comment:2 Changed 4 years ago by stefanor@…
This has icky interactions with preserve-mode; there will need to be a thorough re-examination of how monsters and items can be removed from lists.
comment:6 Changed 23 months ago by GabeCunningham
- Owner set to GabeCunningham
- Status changed from confirmed to assigned
- Milestone changed from 4.0 to 3.4.0
comment:7 Changed 21 months ago by GabeCunningham
- Owner GabeCunningham deleted
- Summary changed from Allow monsters to pick up anything to Monsters shouldn't be able to drop items branded against them.
- Milestone changed from 3.4.0 to 4.0
After discussion at http://angband.oook.cz/forum/showthread.php?t=4825, the general consensus seems to be to leave things the way they are (i.e., keep the monster pickup logic the same as it is). Perhaps monsters shouldn't be allowed to drop items that are branded against them, but that can wait until we have monster drop profiles.
comment:8 Changed 20 months ago by magnate
- Keywords items added; ai removed
We sort of do have drop profiles, though they are not yet as flexible as #600 aspires to be, so I agree that this ticket follows that one ...
comment:9 Changed 19 months ago by magnate
Initial assignment to v4 per http://trac.rephial.org/roadmap
comment:10 Changed 19 months ago by magnate
- Status changed from assigned to closed
- Resolution set to fixed (in v4)
[re82f638]
comment:11 Changed 18 months ago by magnate
JFTR, this change was reverted in [b2915f2] because it had a significant impact on the distribution of item properties (e.g. Slay Evil). It might one day be good for monsters to be able to pick up anything, but there's no pressure for that yet.
