Maintain savefile compatibility when editing monster.txt
|Reported by:||GabeCunningham||Owned by:||GabeCunningham|
In my personal copy, I'm working on moving monsters around (so that they appear in ascending order of depth), and also on adding new monsters. However, doing so really screws with my monster memory, because everything is keyed on the monster's index in the edit file. It would be nice if we could lessen this effect. I'll be thinking of how we might approach this.