Ticket #556 (closed change: fixed)
Need a 'reset squelch' option at creation
| Reported by: | ChodTheWacko | Owned by: | |
|---|---|---|---|
| Milestone: | 3.1.1 beta | Keywords: | squelch |
| Cc: |
Description
This annoyed the hell out of me until I found a workaround.
Angband currently does: 1) In squelch menu, only shows you objects you've encounted for that character 2) It retains squelch memory (what you've marked squelch) for previous character
(if you say, die, and reload the save file to retain monster memory)
Once you have a high level character, you can/are probably marking almost everything squelched to get around TMJ. Now let's say you die, and you start a new character. Everything is still marked 'squelch' but you can't unset anything because you haven't encountered that object yet.
So from then on, for almost every new object, after you ID it, you have to go into the squelch menu to unsquelch it.
When you create a new character, it should ask you if you want to unsquelch all items from the previous character.
The workaround is to open up the pref file, and manually reset the squelch section to unsquelch by changing :1 to :0 (in vi, something like :450,$s/:1$/:0 )
