Opened 11 years ago

Closed 9 years ago

Last modified 9 years ago

#598 closed change (fixed (in master))

Make time attacks less evil

Reported by: takkaria Owned by:
Milestone: 3.3.0 Keywords: magic
Cc:

Description

Says Eddie:

The current situation with time attacks is very strange. Every other stat
attack drains a single stat 1 [ten deciles] and is resistable. Time attacks
can drain all 6 stats by 5 points each, and is non-resistable. ???????

In addition, the time attack is nastier to a moderate character than to a
buffed character. If your base is 17, you lose 5 points. If your base is
18/60, you lose only 2 points [well, 20 deciles]. That is also messed up.

I would like to see time attacks reduce stats by 1 point only [or 10 deciles].
Considering that it is non-resistable, that seems like enough to me.

Change History (5)

comment:1 Changed 10 years ago by magnate

  • Keywords magic added

comment:2 Changed 9 years ago by magnate

  • Status changed from new to confirmed

comment:3 Changed 9 years ago by magnate

  • Type changed from bug to change

comment:4 Changed 9 years ago by magnate

  • Milestone changed from 4.0 to 3.3.0
  • Status changed from confirmed to pending

This is actually only one case in ten for time attacks, but it's now fixed in [c65b180] in staging: each stat will lose a single point in this case. The other cases affect only a single stat. This is fixed in [9be08ec] in staging - we call player_stat_dec twice, losing 2 points or 20 deciles.

comment:5 Changed 9 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In master as of [57d8bde]

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