Opened 11 years ago

Closed 11 years ago

#690 closed bug (fixed (in master))

r1099: Effect timeout display should correct for player speed

Reported by: stefanor@… Owned by:
Milestone: 3.1.1 beta Keywords:
Cc:

Description

The Jewel 'Evenstar' says that it needs 150 turns to recharge after use, but in practice it seems more like 500; probably related to the fact that my current character is Fast (+46). It should either clarify "1500 game turns" or correct for speed "At your current speed, this item will take 660* player turns to recharge between uses.".

  • That's extract_energy[p_ptr->state.speed] * 150 / 10

Change History (3)

comment:1 Changed 11 years ago by takkaria

  • Milestone changed from Triage to 3.1.1 beta

comment:2 Changed 11 years ago by stefanor@…

I plan to approach this by changing the display to say MIN-MAX instead of using dice notation. Of course, this is slightly less information, but makes corrections like this possible. Any objections?

comment:3 Changed 11 years ago by takkaria

  • Resolution set to fixed
  • Status changed from new to closed

in [9ca6c5c] (SVN r1179)

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