Opened 9 years ago

Last modified 5 years ago

#744 assigned change

Making the object list more useful

Reported by: stefanor@… Owned by: MarbleDice
Milestone: Future Keywords: commands
Cc:

Description (last modified by takkaria)

Right now, the object list is usable early on to see if you've missed an interesting object. But it becomes less useful later on, for a couple of (related) reasons:

  1. Squelch rules are not very fine-grained, and it's not possible to squelch Soft Leather Armor of Resist Fire without also squelching Steel-Shod Boots of Speed. So the object list becomes full of items of dubios value.
  1. The delete interface is clunky and dangerous.
  1. As the object list grows longer, it becomes difficult to actually find and take the listed objects.

I propose to:

  1. Change ']' into a (pageable) menu
  1. Selecting an item on this menu highlights the item on the map, and the shortest path to it.
  1. While the path is displayed, other item-commands are available - k for remote-squelch, r for run along path, I for Information.
  1. Clicking on the object list menu has the effect of a display-path (to be elaborated)
  1. (optional) Change 'k' from destroy into squelch-one, which is much the same but reversable and doesn't need a prompt.

Change History (6)

comment:1 Changed 8 years ago by magnate

  • Keywords commands added

comment:2 Changed 8 years ago by magnate

A suggestion on Ooook was that the object list should be orderable by distance from @.

comment:3 Changed 8 years ago by MarbleDice

  • Owner set to MarbleDice
  • Status changed from new to assigned

comment:4 Changed 7 years ago by magnate

See also  http://angband.oook.cz/forum/showthread.php?t=3864 about sorting the item list (artifacts / unIDd first etc.)

comment:5 Changed 7 years ago by magnate

See also #1161

comment:6 Changed 5 years ago by takkaria

  • Description modified (diff)

stefanor@…, are you still interested in this? If so, go for it!

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