Ticket #752 (closed bug: fixed)
Re-examine ID from first principles
| Reported by: | takkaria | Owned by: | takkaria |
|---|---|---|---|
| Milestone: | 3.1.1 beta | Keywords: | |
| Cc: |
Description (last modified by takkaria) (diff)
These first principles are by working out what is noticeable about an item:
- from a distance
- when you pick it up
- when you wield it
- when you hit with it
- over time
I intend to do this by writing on a piece of paper each kind of flag or bonus, and then making five different piles. Other people are welcome to do this too, it'd be interesting to see how people differ.
After that, it's just a case of making it happen.
Bugs tagged as "id":
- #557
- autosquelch squelches 'good' cursed items
- #589
- Identify spell should check that there are items to identify before checking mana
- #654
- Resting not giving Pseudo-id is pointless
- #655
- Priests are now horribly unfair. {Psuedo-ID}
- #664
- refactor get_brand_mult() & pseudo-by-use in attack.c
- #699
- New pseudo and squelch do not fit well together
- #735
- Remove weak pseudo-ID
- #739
- Bonuses for {excellent]/{artifact} items that have been wielded should show up on the character screen and info dump
- #751
- Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless}
- #787
- Allow arrows slays to be learnt on shoot
- #788
- Learn activations by use
- #789
- Add learn-resists-by-use code
- #790
- Learn item flags by use
- #791
- Learn AC bonuses after n monster hits/attempted-hits
- #809
- Use arrays instead of separate variables for object flags
- #824
- Learn weapon dice and bonuses after attacking
- #850
- Look at making use-by-ID of consumables even more viable
- #852
- Torches of Brightness description wrong
- #873
- auto-inscription prevents stacking of arrows
- #936
- Pseudo-ID triggers on already-known items
- #945
- Scrolls of Darkness don't ID rDark.
- #967
- Some artifacts not placed into history when found/ID'd
- #971
- inconsitency in monster info and rod information
- #980
- Having nothing to ID, or cancelling use of ID, should not take a turn
- #1010
- Ammo branded by spell doesn't show that in inventory
- #1016
- Some jewelry doesn't ID on the first wield
- #1021
- ID-by-use doesn't work properly for Defenders
- #1037
- inventory should be sorted before items remaining is displayed
- #1068
- Stat Rings auto-identify if you try to cast identify on them.
- #1094
- Make all items pseudo on pickup at clev20
- #1103
- Unarmed attacks do not teach attack plusses
- #1133
- Rods marked {tried} on failed zap
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