Opened 8 years ago

Last modified 6 years ago

#765 confirmed change

Document and improve debug commands

Reported by: GabeCunningham Owned by:
Milestone: v4 Keywords: wizmode doc


First of all, it would be great to have a full documentation of the debug commands, which are incredibly useful. Secondly, it may be fruitful to brainstorm new commands. For instance, I remember thinking on more than one occasion that it would be nice to have a command to make you unaware of a flavor you are already aware of. An "instant-pseudo" command might be nice as well. I'm sure Andi and others have commands they'd like to see. I'd be more than happy to try to whip up some documentation and add some commands if there is demand for them.

Change History (11)

comment:1 Changed 8 years ago by takkaria

  • Milestone changed from Triage to 3.1.2 beta

comment:2 Changed 8 years ago by GabeCunningham

Added in-game documentation in [b61868a] (SVN r1184).

comment:3 Changed 8 years ago by magnate

  • Keywords wizmode doc added

comment:4 Changed 8 years ago by magnate

See also #577

comment:5 Changed 8 years ago by magnate

From #577: "It would be good to get some documentation on debug mode, and possibly switch it to a similar command system as that in cmd0.c"

comment:6 Changed 7 years ago by magnate

  • Status changed from new to confirmed

It would also be helpful for the s (create monster) command to take a numeric argument to create a specific monster, as the C (create artifact) command now does. For testing ID-by-use you often want to create a certain monster (e.g. a paralyser).

comment:7 Changed 7 years ago by MarbleDice

Actually you can summon any monster you want with the "n" debug command. Type in the name after entering the command, or supply the edit file number via command count. If you type in the name, it's case sensitive and needs to appear exactly as it does in the edit file.

comment:8 Changed 7 years ago by magnate


comment:9 Changed 6 years ago by magnate

  • Milestone changed from 3.2.0 to 4.0

Not a bug or refactor: punting to 4.0

comment:10 Changed 6 years ago by magnate

  • Type changed from bug to change

comment:11 Changed 6 years ago by magnate

A couple of minor bugs reported by pampl on Oook:

  • trying to summon monsters by name (n) causes crashing (this used to happen with artifacts too, so is probably the same issue - noz fixed the artifacts)
  • creating an item while standing on stairs cause the item to be placed on an adjacent square ... invisible until you walk on it.
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