Opened 11 years ago

Closed 10 years ago

Last modified 10 years ago

#792 closed bug (fixed (in master))

Make arriving on new levels safe

Reported by: takkaria Owned by: magnate
Milestone: 3.1.1 beta Keywords:
Cc:

Description

FAAngband sets the player's energy to 100 on level change, and then, for each monster, increase the player's energy to the monster's if the monster's is greater. Check if the last step is paranoia, and if it isn't implement it too.

Attachments (1)

new-levels-safe.patch (336 bytes) - added by rhinocesaurus <rulerofutumno@…> 11 years ago.
Player energy set to 100 on new level; excluded 2nd step paranoia as new monsters have 0-49 energy

Download all attachments as: .zip

Change History (4)

Changed 11 years ago by rhinocesaurus <rulerofutumno@…>

Player energy set to 100 on new level; excluded 2nd step paranoia as new monsters have 0-49 energy

comment:1 Changed 10 years ago by magnate

  • Owner set to magnate
  • Status changed from new to assigned

comment:2 Changed 10 years ago by magnate

  • Resolution set to fixed
  • Status changed from assigned to closed

[818a094] (SVN r1386). Difficult to test exhaustively, but should do the job.

comment:3 Changed 10 years ago by magnate

Sorry, forgot to thank rhinocesaurus for the patch - thank you.

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