Give a meaning to object colors
|Reported by:||fph||Owned by:||magnate|
Object colors should be given some "in-game" meaning instead of simply matching the object flavour (or simply being unused, e.g. rings). See a similar suggestion in #532 for monster recall.
Color1 -> unID'ed potions/scrolls/wands/rings
Color2 -> known useless potions/scrolls/wands, e.g. ?darkness
Color3 -> low-level useful items, e.g. !cure light wounds, =sustain something
Color4 -> moderately useful items, e.g. =strength, ?critical wounds
Color5 -> very useful items, e.g. !stat, !experience
Color6 -> extremely useful items, e.g. =speed, !augmentation
The perceived usefulness of items may change from player to player, but even a rough classification would be more useful than the current state.
This does not give away more information than what can be already obtained with the 'look' command; it only makes it easier to collect it.
Change History (6)
comment:5 Changed 6 years ago by magnate
- Keywords items,affixes added; items removed
- Owner set to magnate