Look at making use-by-ID of consumables even more viable
|Reported by:||takkaria||Owned by:|
Gain-one-lose-one potions should probably do something different if quaffed when not aware. Summon Monster/Undead? scrolls should probably give the player a free turn before monsters can attack. Look through other consumables, find the game-stoppingly bad effects, and work out how to make them not so game-stopping.
Change History (10)
comment:7 Changed 5 years ago by magnate
- Keywords id interesting added; id,interesting removed
- Milestone changed from 4.0 to 3.4.0