Ticket #884 (closed bug: fixed)
Turn used when using wand/staff with no charges.
| Reported by: | ajps | Owned by: | MarbleDice |
|---|---|---|---|
| Milestone: | 3.1.2 beta | Keywords: | commands |
| Cc: |
Description
If you use a wand or staff with no charges left, it uses up a turn, whereas zapping a rod or activating an object that hasn't recharged takes no turn.
Should the behaviour be changed so that when the player already knows a wand/staff has no charges left no turn is used, for consistency's sake?
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