Opened 9 years ago
Closed 9 years ago
#951 closed change (fixed (in master))
Increase base AC on heavy armour items
Reported by: | magnate | Owned by: | magnate |
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Milestone: | 3.2.0 | Keywords: | items |
Cc: |
Description
After reading http://takkaria.org/junkyard/angband-plan.txt I felt agreement with all of it except the "too many weapons not enough armour" bit. I agree that too many weapons get dropped in relation to armour, and tweaking the drops in favour of armour is fine ... but I think there are still several heavy armour items which are all but useless without the elvenkind ego. I propose fairly large increments to base AC to make it worth carrying the extra weight, doubling the scale from 4-40 to 4-80. i.e. Soft Leather stays at 4, but Adamantite Plate doubles to 80. Even that might not be enough protection to make heavy armour worth wearing, but I hope some testing will tell us otherwise.
Ideally the AC-per-unit-weight should increase as the weight increases, so I will play around with slightly reducing the weights as well, to see if we can achieve this.
Change History (5)
comment:1 Changed 9 years ago by magnate
- Status changed from new to assigned
comment:2 Changed 9 years ago by magnate
- Milestone changed from 3.1.2 beta to 3.1.3
comment:3 Changed 9 years ago by magnate
comment:4 Changed 9 years ago by magnate
Also worth doing some improvements to DSMs at the same time, like reduced recharge times.
comment:5 Changed 9 years ago by magnate
- Resolution set to fixed
- Status changed from assigned to closed
[b0b2d91] (SVN r2008)
Also worth revisiting the mage-caster mana penalty at the same time - to prevent quite such a large proportion of armour items being unusable by mage casters. My initial thought is to slow down the rate at which SP are lost, e.g. perhaps 1 per 2lb or similar. Will work up some proposals.