Timeline
04/20/08:
- 23:50 Ticket #567 (MacOS: new application icon) closed by
- fixed: Committed in [35ac22d] (SVN r838). Thanks!
- 23:41 Ticket #567 (MacOS: new application icon) created by
- See http://angband.oook.cz/forum/showthread.php?t=733 Replacement …
04/19/08:
04/18/08:
- 21:59 Ticket #566 (Minor display update issue in point-based chargen) created by
- During character generation, when you've spent enough points to reduce …
- 17:21 Ticket #565 (can't sell a staff) closed by
- invalid: No, because we don't have a decent login system here. Marking as invalid. …
04/17/08:
- 23:30 Ticket #565 (can't sell a staff) created by
- Testcase included. I am carrying a staff of slowness, which I can see in …
- 03:16 Ticket #366 (Different effects should have different names, and the same effect should ...) closed by
- worksforme: I believe this is already the case. If anyone needs to reference this in …
- 03:13 Ticket #441 (Ego-item weapons sometimes get generated with absurdly large negative or ...) closed by
- worksforme: Haven't seen this since the first change -- assume it was a problem …
04/16/08:
- 02:47 Ticket #564 (Need some analysis of mage spells) created by
- Could do with some kind of analysis on 1) the dam/mana ratios of spells 2) …
04/13/08:
- 21:22 Ticket #563 (Add functions to get information on what the player knows from an item) created by
- This is so some particularly ugly string-parsing functions can be removed …
- 16:59 Ticket #562 (Ego items shouldn't be 'average' or 'cursed' for squelching) created by
- I don't think Ego items should ever be considered 'average' or 'cursed' in …
04/07/08:
- 16:22 Ticket #561 (Repeat command ('n') interactions with confusion and @f1) created by
- The repeat command currently serves as a slight workaround for confusion. …
04/06/08:
- 23:58 Ticket #560 (Limit char dumps to 80 characters wide) created by
- Character dumps should be reformatted a bit to be no more than eighty …
04/05/08:
- 14:30 Ticket #559 (ID store items) created by
- I don't know how feasable this is, but something I've always wanted was …
- 02:07 Ticket #558 (Vaults don't have good objects) created by
- Noted in the newsgroup - Caused by the changes to make_object in revision …
04/01/08:
- 01:24 Ticket #557 (autosquelch squelches 'good' cursed items) created by
- Something kind of new is that certain objects which used to be good can …
03/31/08:
- 13:22 Ticket #556 (Need a 'reset squelch' option at creation) created by
- This annoyed the hell out of me until I found a workaround. Angband …
- 06:18 Ticket #548 (OS X port should remember the "antialias" setting in the menus) closed by
- fixed: in [0f5d2ae] (SVN r824), thanks for reporting.
- 03:11 Ticket #555 (Break up visually what happens each "turn") created by
- In the side window that has all of the messages, I'd like to have some way …
03/29/08:
- 07:23 Ticket #554 (Failure rate display for spells is wrong) created by
- Pete Mack wrote: > Displayed spell failure rates no longer reflect the …
03/27/08:
- 18:12 Ticket #553 (Merging prayer books) created by
- I have imported a 3.0.6 Angband save file. My prayer books where …
- 07:47 Ticket #552 (Highscores busted) created by
- See discussion at http://angband.oook.cz/forum/showthread.php?t=662 It …
- 06:17 Ticket #551 (Shop Owners no longer rotate) closed by
- invalid
03/26/08:
- 09:00 Ticket #326 (Targetting with mouse does odd things) closed by
- fixed: Fixed in [759005f] (SVN r819) - clicks weren't taking into account the …
- 08:58 Ticket #327 (Fix mouse behaviour when using the 'l'ook command) closed by
- fixed: Fixed in [759005f] (SVN r819) - clicks now change focus of the 'look' …
03/25/08:
- 21:16 Ticket #551 (Shop Owners no longer rotate) created by
- Between 3.09 and 3.09b some manner of code was changed that stopped shop …
- 21:04 Ticket #404 (crash when squelching floor object) closed by
- worksforme: Whatever the problem was here, it appears to have been fixed - the …
- 20:27 Ticket #413 (game-event.c segfaults) closed by
- fixed: Fixed in [bbe7111] (SVN r817).
03/24/08:
- 01:19 Ticket #550 (Show all monsters when using '[') created by
- When you press '[' to display all the visible monsters, it should list all …
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