Timeline
07/26/09:
- 17:43 KeywordGuide edited by
- Added "blocker" (diff)
- 17:33 KeywordGuide edited by
- Moved the example higher up. (diff)
- 17:31 KeywordGuide edited by
- Final tidying after the Great Keyword Spamming (diff)
- 17:12 KeywordGuide edited by
- Removed "knowledge" as it's all either "player" or "recall" (diff)
- 16:14 KeywordGuide edited by
- Added scores to "dump" (diff)
- 15:28 Ticket #920 (Make permarock a different colour to granite) created by
- 15:25 KeywordGuide edited by
- Added (auto)pickup to "commands" (diff)
- 15:18 KeywordGuide edited by
- Replaced non-existent port keywords with "port" (diff)
- 15:14 Ticket #919 (Create angband-audio package for Debian) created by
- Dubtrain's sounds are so good they ought to be more easily available and …
- 15:11 Ticket #918 (Warn the player when their attack does no damage) created by
- Eddie says this used to happen.
- 15:10 Ticket #917 (Add new curses: Nullify) created by
- Stops the item doing anything until it's uncursed, maybe with *remove …
- 15:05 Ticket #111 (Record a new set of sound effects, under a permissive BSD-style licence) closed by
- fixed: […]
- 15:03 Ticket #916 (Curses: Aggravate should aggravate less) created by
- Things with aggravate shouldn't be quite so amazingly unusable.
- 14:53 KeywordGuide edited by
- Added "gba" (diff)
- 14:51 KeywordGuide edited by
- Added "net" (diff)
- 14:36 KeywordGuide edited by
- Made "keyset" singular (diff)
- 14:13 KeywordGuide edited by
- Changed "testing" to "utils" (diff)
- 14:07 KeywordGuide edited by
- Added "testing" (diff)
- 12:36 KeywordGuide edited by
- (diff)
- 12:33 KeywordGuide edited by
- (diff)
- 12:32 KeywordGuide edited by
- Noted that patch, backport and meta should be used as second keywords (diff)
- 12:14 Ticket #577 (Debug mode isn't friendly in the slightest) closed by
- duplicate: #765.
- 12:01 Ticket #556 (Need a 'reset squelch' option at creation) closed by
- fixed: […]
- 10:36 Ticket #915 ("The x pushes past y" messages should only happen when those monsters are ...) created by
- Otherwise it can get a bit annoying, e.g. with ESP.
- 10:08 Ticket #529 (Make the object recall term window far more useful) closed by
- fixed: Hmm, yeah, this was fixed by that.
- 09:49 KeywordGuide edited by
- (diff)
- 09:31 KeywordGuide edited by
- Added "monster" (diff)
- 09:29 Ticket #911 (Monster list needs a go-through) closed by
- duplicate: #443.
- 09:20 KeywordGuide edited by
- Added "display" (diff)
- 09:12 Ticket #304 (Shouldn't allow more than one selection for subwindow options) closed by
- wontfix: […]
- 09:07 KeywordGuide edited by
- Added "meta" keyword (diff)
- 09:05 KeywordGuide edited by
- Added mapping to "detection" (diff)
- 08:37 KeywordGuide edited by
- Disambiguated "magic" and "player': mana and casting fall under "player" (diff)
- 08:33 WikiStart edited by
- Changed 3.1.1 buglist link to 3.1.2 (diff)
- 05:06 KeywordGuide edited by
- mentioned the 'C' screen under "dump" (diff)
- 04:58 KeywordGuide edited by
- added "borg" keyword (diff)
07/25/09:
- 22:01 Milestone 3.1.1 beta completed
- This is the next release line. The primary goals for this release, apart …
- 21:04 Ticket #900 (new-id: messages on ID should be consistent and coherent) closed by
- fixed: [ced6dd8] (SVN r1561) does this a bit; enough for now, anyway. we'll file …
- 20:35 Ticket #852 (Torches of Brightness description wrong) closed by
- fixed: [2161692] (SVN r1559)
- 20:16 Ticket #572 (Avoid unavoidable deaths) closed by
- fixed: OK, this is mostly closed in [f43c11d] (SVN r1556). Until monsters can …
- 19:24 Ticket #908 (Repeat last command when firing and previous target died fires at oneself ...) closed by
- fixed: Fixed in [18ac8ae] (SVN r1554).
- 19:11 Ticket #695 (r1099: Deleting macros breaks) closed by
- worksforme
- 18:55 Ticket #909 (Character screen doesn't update correctly while you are in shop or home) closed by
- fixed: [cfda2ab] (SVN r1552)
- 18:27 Ticket #878 (auto squelch worthless items breaks on restarted character) closed by
- wontfix: Yeah, it's been a design decision to not keep squelch between characters.
- 18:12 Ticket #894 (new-id: object/identify.c needs a thorough commenting) closed by
- fixed: [add61be] (SVN r1546) does the rest
- 17:38 Ticket #714 (setgid problems again) closed by
- invalid: I actually have no idea what's going on here, since the game definitely …
- 17:02 Ticket #907 (Changing starting gold/eq birth option messes up w/ previous character) closed by
- fixed: in [d8d6780] (SVN r1542). many thanks for your patches!
- 16:56 Ticket #814 (Lose turn when unable to attack) closed by
- fixed: thanks for the patch, fixed in [100cc75] (SVN r1540)
- 16:32 Ticket #835 (Ensure that autoconf makefiles are strict about C89) closed by
- fixed: [24f78d1] (SVN r1538)
- 16:09 Ticket #675 (Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile) closed by
- fixed: [9ebd8c0] (SVN r1536)
- 15:44 Ticket #367 (Prompt for which ring to replace when wearing two) closed by
- fixed: [d6e0295] (SVN r1534) fixes this, albeit a little bit hackily.
- 15:01 Ticket #842 (Squelching average stuff is squelching more-than-average stuff) closed by
- fixed: this was fixed with eddie's new squelch
- 14:35 Ticket #709 (In graphics mode, the detection radius is displayed wrong) closed by
- fixed: [f17746c] (SVN r1530) fixes this, with #914 to do something better in …
- 14:35 Ticket #914 (Display a detection radius marker in graphics mode) created by
- Right now nothing is shown; we should discolour in some way to show it's a …
- 14:17 Ticket #770 (item pickup energy inconsistency) closed by
- fixed: [e855098] (SVN r1529)
- 14:11 Ticket #641 (Morgoth arts messed up) closed by
- fixed: confirmed fixed by killing Morgy normally
- 13:43 Ticket #645 (Incorrect handling of amnesia when computing spell fail rate) closed by
- fixed: [a5cbb33] (SVN r1528)
- 13:34 Ticket #910 (/lib/help has the wrong Makefile) closed by
- invalid: :)
- 13:30 Ticket #704 (Running with shift-arrow keys in roguelike keyset brings up squelch prompt) closed by
- fixed
- 13:05 Ticket #710 (Should ESP radius be rectangular, like the detection area?) closed by
- wontfix: OK, so it seems like based on discussions with takkaria and lispy on IRC …
- 12:55 Ticket #752 (Re-examine ID from first principles) closed by
- fixed
- 12:54 Ticket #788 (Learn activations by use) closed by
- fixed: fixed on new-id branch and merged
- 12:54 Ticket #791 (Learn AC bonuses after n monster hits/attempted-hits) closed by
- fixed: fixed with the new-id branc
- 12:48 Ticket #900 (new-id: messages on ID should be consistent and coherent) reopened by
- [c1023f4] (SVN r1527) unfixes this
- 12:22 Ticket #895 (new-id: remove "XXX Eddie" commented bits of obj-desc.c and ensure that ...) closed by
- fixed: r1524 merged in [1d8e083] (SVN r1526)
- 12:08 Ticket #900 (new-id: messages on ID should be consistent and coherent) closed by
- fixed: r1523 merged in [1d8e083] (SVN r1526)
- 11:49 Ticket #896 (new-id: remove artifact_type::cur_num and ::max_num fields) closed by
- fixed: r1522 merged in [1d8e083] (SVN r1526)
- 08:38 Ticket #898 (new-id: come up with a good savefile compat story) closed by
- fixed: r1520 merged in [1d8e083] (SVN r1526)
- 08:14 Ticket #901 (new-id: Aware =RCold didn't have RES_COLD flag known in 'I'nspection ...) closed by
- fixed: was fixed with r1515 merged in [1d8e083] (SVN r1526) (and #902)
- 08:12 Ticket #903 (new-id: Buying stuff from stores doesn't always make it fully known) closed by
- fixed: r1519 merged in [1d8e083] (SVN r1526)
- 08:10 Ticket #899 (new-id: =Teleportation's flavour is identified but teleport flag not known) closed by
- fixed: This seems to be fixed now... though it wouldn't show up on the char …
- 07:58 Ticket #897 (new-id: remove TR2_ACTIVATE) closed by
- fixed: in r1517 merged in [1d8e083] (SVN r1526)
- 07:24 Ticket #904 (new-id: known_flags need updating globally on ID) closed by
- fixed: r1516 merged in [1d8e083] (SVN r1526) has fixed this with adding the flags …
- 07:00 Ticket #902 (new-id: =RCold sold, un-ID'd, for 25000AU) closed by
- fixed: r1515 merged in [1d8e083] (SVN r1526) fixes this
- 04:04 Ticket #913 (Character dumps have some stats on a new line when they shouldn't be) closed by
- invalid: no worries :)
07/24/09:
- 03:10 Ticket #913 (Character dumps have some stats on a new line when they shouldn't be) created by
- there is a newline before the last entry in each row and it messes up the …
07/22/09:
- 03:11 Ticket #814 (Lose turn when unable to attack) reopened by
- Ooops. http://angband.oook.cz/forum/showthread.php?t=2113 This needs to …
07/21/09:
- 17:10 Ticket #572 (Avoid unavoidable deaths) reopened by
- I remembered the reason that I didn't originally mark #792 a duplicate. …
07/20/09:
- 22:45 Ticket #912 (creeping coins dropping invisible gold) closed by
- fixed: Fixed in [8e3b393] (SVN r1514), albeit in a somewhat hamfisted way. I …
- 00:26 Ticket #912 (creeping coins dropping invisible gold) created by
- I'm not sure if this applies to other creatures, but the gold dropped by …
07/19/09:
- 16:39 Ticket #911 (Monster list needs a go-through) created by
- This hasn't been done for a while. A few tasks here, really: - some …
- 15:03 Ticket #63 (Add support for automatically numbering characters ("Rocky IV")) closed by
- fixed: [0c469f1] (SVN r1512) - thanks to Marble Dice and Peter Denison. N.B. The …
07/18/09:
- 13:12 Ticket #637 (Summoning sometimes "banishes" (deletes) the summoner) closed by
- fixed: Added messages "X tramples over Y" and "X pushes past Y" which should …
- 12:05 Ticket #893 (Pickup fails when hitpoints low) closed by
- fixed: I have removed this feature (suppressing auto pickup when HP are low). …
- 10:51 Ticket #29 (Store gold that monsters steal in their inventory) closed by
- fixed: After adding some code to make absorbing things like gold more sane, I …
- 09:23 Ticket #328 (*_lore functions should also write to subwindows when appropriate) closed by
- fixed: [4b0e06a] (SVN r1503) closes this bug
07/17/09:
- 22:15 Ticket #910 (/lib/help has the wrong Makefile) created by
- It has the /lib/file Makefile.
07/16/09:
- 18:25 Ticket #909 (Character screen doesn't update correctly while you are in shop or home) created by
- Character screen doesn't update correctly while you are in shop or home. …
07/14/09:
- 11:35 WikiStart edited by
- (diff)
- 11:34 WikiStart edited by
- (diff)
- 03:44 WikiStart edited by
- (diff)
- 02:41 Ticket #908 (Repeat last command when firing and previous target died fires at oneself ...) created by
- If you are firing using 'n', and kill something, the next time you 'n' you …
07/13/09:
- 17:55 Ticket #907 (Changing starting gold/eq birth option messes up w/ previous character) created by
- If you choose "New character based on previous one" when prompted, then …
- 17:14 Ticket #883 (Angband spends too much time updating the item list.) closed by
- fixed: [7e68087] (SVN r1500)
- 14:42 KeywordGuide edited by
- renamed macos to mac (diff)
- 02:26 KeywordGuide edited by
- added backports, renamed spells to magic, expanded descriptions, added … (diff)
07/12/09:
- 18:51 Ticket #906 (Fix main-gtk compiler warnings) created by
- gtk/main-gtk.c: In function ‘draw_xtra_cr_text’: gtk/main-gtk.c:222: …
- 18:40 KeywordGuide edited by
- subsumed "traps" into "dungeon" (diff)
- 17:41 Ticket #905 (Some Monster Tiles Mapped to Wrong Graphic) created by
- I noticed when playing 3.1.0 a while back that a few of the monster …
- 17:05 KeywordGuide edited by
- added prefs, dump, commands (diff)
- 16:04 WikiStart edited by
- Order the full list by keyword (diff)
- 16:02 WikiStart edited by
- fix link (diff)
- 16:02 WikiStart edited by
- Added link to full ticket list (diff)
- 15:27 ReleaseChecklist edited by
- Added Debian release step (diff)
- 15:07 KeywordGuide edited by
- added "dos" keyword (diff)
- 15:00 KeywordGuide edited by
- Second save - first full version (diff)
- 14:26 KeywordGuide created by
- First save
- 13:53 WikiStart edited by
- Added link to KeywordGuide (diff)
- 10:12 Ticket #904 (new-id: known_flags need updating globally on ID) created by
- Steps to reproduce: 1. Create two rings of FA 2. Wear one 3. Identify the …
- 10:05 Ticket #903 (new-id: Buying stuff from stores doesn't always make it fully known) created by
- I bought some armour from the armoury earlier and it didn't have the …
- 10:03 Ticket #902 (new-id: =RCold sold, un-ID'd, for 25000AU) created by
- I think something is probably accessing known_flags directly, and with the …
- 10:02 Ticket #901 (new-id: Aware =RCold didn't have RES_COLD flag known in 'I'nspection ...) created by
- 10:00 Ticket #900 (new-id: messages on ID should be consistent and coherent) created by
- At the moment, various different places print text in different ways and …
- 09:48 Ticket #899 (new-id: =Teleportation's flavour is identified but teleport flag not known) created by
- Also didn't display flag on character screen (it was a '.', so this is …
- 09:33 Ticket #898 (new-id: come up with a good savefile compat story) created by
- I'm OK with "if you import a currently-running character into this …
- 09:32 Ticket #897 (new-id: remove TR2_ACTIVATE) created by
- There's no need for it now, since we already have enough data to deduce …
- 09:31 Ticket #896 (new-id: remove artifact_type::cur_num and ::max_num fields) created by
- Replace them with "bool created" or whatever.
- 09:31 Ticket #895 (new-id: remove "XXX Eddie" commented bits of obj-desc.c and ensure that ...) created by
- 09:30 Ticket #894 (new-id: object/identify.c needs a thorough commenting) created by
- It's all a bit hacked together at the moment and not massively consistent.
07/11/09:
- 20:33 Ticket #892 (new-id: wands and staffs ID'd without ID or use (but rods aren't)) closed by
- fixed: fixed in r1489 merged in [1d8e083] (SVN r1526)
- 18:49 Ticket #294 (Dummy object recall issues) reopened by
- Well, if it doesn't induce strange messages, then it should. This is …
- 16:20 Ticket #582 (Traps are boring) closed by
- duplicate: #426.
- 15:37 Ticket #33 (Flasks of oil and torches should have firebrand) closed by
- fixed: [4ea218d] (SVN r1488).
- 15:21 Ticket #294 (Dummy object recall issues) closed by
- fixed: I can no longer reproduce this so assume it has been fixed. Please reopen …
- 09:23 Ticket #606 (Macro's still use normal keyset when game is set for roguelike keys) closed by
- duplicate: #53.
07/07/09:
- 12:32 Ticket #893 (Pickup fails when hitpoints low) created by
- With hitpoint warning on (40%), pickup_always=yes, pickup_inven=yes, …
07/05/09:
- 18:47 Ticket #892 (new-id: wands and staffs ID'd without ID or use (but rods aren't)) created by
- 17:46 Ticket #63 (Add support for automatically numbering characters ("Rocky IV")) reopened by
- I decided this really should be able to cope with numerals not starting at …
- 10:28 Ticket #881 (Inpsect needs a more prompt) closed by
- duplicate: #865.
- 09:21 Ticket #853 (Pricing anomalies) closed by
- fixed: [6deb8f9] (SVN r1479). Added big power boost for TR2_LITE on light …
- 04:27 Ticket #891 (Display player-turns in dumps) created by
- Backport from Un: http://angband.oook.cz/ladder-show.php?id=6803
07/04/09:
- 18:01 Ticket #890 (Prevent generation of 'damaged' items in stores) closed by
- fixed: [8f6399a] (SVN r1478)
- 16:26 Ticket #885 (Add verbose argument to object_value_real()) closed by
- fixed: [705b0b1] (SVN r1477). The pricing.log file should now remain *much* …
06/29/09:
- 10:05 Ticket #877 (Let me disable townspeople) closed by
- wontfix: Sorry, I'm not adding an option for this, nor removing them for everyone.
- 09:31 Ticket #660 (Allow New Game/Load Game without Quitting) closed by
- duplicate: See #138.
- 09:19 Ticket #516 (Feature Request: Make 'repeat last command' only repeat in-game commands) closed by
- fixed: Fixed in [13c0a2f] (SVN r1436) (and the numerous bugfixes since). The …
- 09:13 Ticket #760 ('n' interacts oddly with inscribed ammo) closed by
- fixed: Fixed in [a409870] (SVN r1456).
06/28/09:
- 17:12 Ticket #890 (Prevent generation of 'damaged' items in stores) created by
- By this I mean armour and weapons with negative modifiers to hit/dam/ac.
- 05:37 Ticket #889 (Wielding firestar causes it to prompt for a direction.) closed by
- fixed: Fixed in 1455. Not the nicest solution possible maybe, but fixed all the …
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