Timeline


and

12/17/09:

09:47 Ticket #641 (Morgoth arts messed up) reopened by magnate
reopening to try and attach Psi's savefile
03:13 Ticket #1049 (Pref files should use names of monsters/items) created by takkaria
For more information, read the thread at: …
01:40 Ticket #1048 (Display fail rate instead of weight when aiming, zapping, or using) created by MarbleDice
And abstract show_inven, show_equip, and show_floor just a little so the …
01:02 Ticket #288 (General store too restrictive in buying habits.) reopened by MarbleDice
Lights need to be refueled or discarded to prevent the stock from filling …

12/15/09:

22:31 Ticket #1047 (Detect Invisible should detect invisible and normal monsters) closed by MarbleDice
fixed: [f699834] (SVN r1849)
22:30 Ticket #1047 (Detect Invisible should detect invisible and normal monsters) created by MarbleDice
As per http://angband.oook.cz/forum/showthread.php?t=2619
03:04 Ticket #1046 (Autopickup treated differently for player turns cf. game turns) created by magnate
Reported by Eddie: http://angband.oook.cz/forum/showthread.php?t=2614
03:01 Ticket #1045 (Randart activation messages sometimes inappropriate) created by magnate
This is inevitable since the randomisation of effects - the message is a …

12/13/09:

21:40 Ticket #1044 ("this can never happen!" happens whenever a rod recharges.) closed by MarbleDice
duplicate: Yeah sorry that was left over from #1038, and is fixed in [20301d8] (SVN …
21:37 Ticket #1043 (Stacked rods recharge faster on the ground) closed by MarbleDice
fixed: [20301d8] (SVN r1846).
21:09 Ticket #1044 ("this can never happen!" happens whenever a rod recharges.) created by anonymous
dungeon.c line 317 should probably be removed. triggers whenever a rod is …
20:07 Ticket #1043 (Stacked rods recharge faster on the ground) created by MarbleDice
Make a stack of 99 Rods of Healing, which recharge in 1000 turns. If you …
17:47 Ticket #1016 (Some jewelry doesn't ID on the first wield) closed by MarbleDice
fixed: Fixed in [fb1df32] (SVN r1845). Some code was re-ordered in …
16:35 Ticket #1000 (Ensure that unique monsters are easily distinguished) closed by magnate
fixed: [ed16576] (SVN r1842) makes all uniques purple, and changes other purple …
16:15 Ticket #1021 (ID-by-use doesn't work properly for Defenders) closed by magnate
invalid: This turned out to be a result of an unclean build.
15:22 Ticket #1042 (A better fix for the lite room bug.) closed by magnate
fixed: Applied in [d1edebe] (SVN r1841) - thanks for the patch.
14:46 Ticket #1042 (A better fix for the lite room bug.) created by Tobias
I have been looking into the lite room bug …
13:57 Ticket #1035 (Display relative speed) closed by magnate
duplicate: #531. Oops.
13:26 Ticket #1038 (object.txt should accept random values) closed by MarbleDice
fixed
13:26 Ticket #982 (Extra dice should not be displayed from afar) closed by MarbleDice
fixed
13:25 Ticket #288 (General store too restrictive in buying habits.) closed by MarbleDice
fixed
13:25 Ticket #229 (Empty wands/staffs sold to stores should be recharged) closed by MarbleDice
fixed
13:17 Ticket #1032 (Add lights to quality squelch menu) closed by magnate
fixed: [dc3efce] (SVN r1838). Needed a special case in squelch_level_of, and a …
09:53 Ticket #419 (Wands and rods should scale damage in proportion with user's magic device ...) closed by magnate
fixed: [19684a9] (SVN r1835) does this for all except WAND_BREATH and …
09:39 Ticket #1041 (Refactor effects to allow variables) created by magnate
Inspired by #1038, the effects framework could be tidied up a lot if …

12/12/09:

18:31 Ticket #1040 (Object orgin won't display for item from chest.) closed by MarbleDice
fixed: [33f0bc8] (SVN r1834). Thanks for the patch!
14:51 Ticket #1040 (Object orgin won't display for item from chest.) created by Tobias
I just found some Dwarven mail in a chest, and the orgin isn't displaying …
10:48 Ticket #1039 (Make OF_LIGHT granular) created by magnate
Buried deep in http://angband.oook.cz/forum/showthread.php?t=2454 is a …
02:26 Ticket #1038 (object.txt should accept random values) created by MarbleDice
Allow the specification of values in object.txt, for pval, to-hit, to-dam, …

12/11/09:

10:22 Ticket #1037 (inventory should be sorted before items remaining is displayed) created by anonymous
When identifying a new item with a scroll, the number of scrolls remaining …

12/10/09:

19:32 Ticket #1034 (Town should not interrupt level feelings) closed by MarbleDice
fixed: [233a3fd] (SVN r1829)
13:25 Ticket #1036 (Deleting a Macro can break things) created by cerberus@…
When you delete a macro it actually just creates a macro to that letter. …
03:35 Ticket #1035 (Display relative speed) created by magnate
Lots of discussion, including patch for monster recall, in this thread: …

12/09/09:

13:00 Ticket #1033 (Randart activations should be proportional to overall power) closed by magnate
fixed: [e3acda7] (SVN r1826) implements this: activations must now be between 50% …
12:08 Ticket #1034 (Town should not interrupt level feelings) created by MarbleDice
Recalling to town should not reset the timer that determines if you get a …
04:36 Ticket #1033 (Randart activations should be proportional to overall power) created by magnate
Someone complained on Oook about having a randart ring of power which …

12/07/09:

16:26 Ticket #1032 (Add lights to quality squelch menu) created by magnate
Per rgra. Shouldn't be too hard (famous last words ...).
16:25 Ticket #1022 (sdl version sometimes crashes when lighting rooms) closed by magnate
fixed: [f163806] (SVN r1809)

12/05/09:

17:12 Ticket #945 (Scrolls of Darkness don't ID rDark.) closed by magnate
fixed: [efb7979] (SVN r1818).
16:43 Ticket #1031 (Check difficulties of various devices) created by magnate
[fed2198] (SVN r1817) changed the failure calculation for devices so …
16:17 Ticket #715 (Use a better algorithm for magic devices fail rate) closed by magnate
fixed: [fed2198] (SVN r1817)
16:17 Ticket #483 (Factor out the device failure rate calculation into a seperate function ...) closed by magnate
fixed: [fed2198] (SVN r1817)
00:11 Ticket #1027 (Items in quiver do not pseudo-ID) closed by d_m
fixed: Fixed in [1db2696] (SVN r1816)

12/04/09:

12:30 Ticket #1026 (Display quiver in char dumps) closed by d_m
fixed: Fixed in [1ad4f8c] (SVN r1813)
11:58 Ticket #1030 (Better save location and output for char dump) created by d_m
At least on Linux, my dumps get saved into …
09:26 Ticket #1025 (Fire at nearest monster should respect confusion.) closed by d_m
fixed: Fixed in [ce89776] (SVN r1812)
09:16 Ticket #697 (There should be an autotarget nearest monster command) closed by d_m
fixed: I'm closing this bug since (') targets the nearest monster (as per the …
08:17 Ticket #1029 (Make "fire at nearest" command work for rogue key bindings also) created by d_m
It's not clear that there's a key that isn't used by both, so maybe find …
08:15 Ticket #1028 (Quiver possibly overwrites/deletes/loses/combines average,good,great ammo) created by d_m
http://angband.oook.cz/forum/showpost.php?p=26594&postcount=7 It would be …
08:11 Ticket #1027 (Items in quiver do not pseudo-ID) created by d_m
http://angband.oook.cz/forum/showthread.php?t=2556
08:11 Ticket #1026 (Display quiver in char dumps) created by d_m
Currently items in the quiver do not display in char dumps. …
08:09 Ticket #1025 (Fire at nearest monster should respect confusion.) created by d_m
Right now the fire at nearest monster command (currently (h)) works even …

12/02/09:

17:38 Ticket #1001 (Calculate depth and rarity of randarts in proportion with power) closed by magnate
fixed: [f9418a3] (SVN r1808) provides an initial implementation of this. Once …

12/01/09:

16:26 Ticket #984 (Make artifacts (and egos?) use the alloc_prob system like base objects) closed by magnate
fixed: [487398b] (SVN r1807)
15:20 Ticket #1024 (Rebalance classes) created by magnate
Connected to #317 is the issue of balancing other classes with rangers. …

11/30/09:

21:24 Ticket #1023 (Stores won't buy) closed by MarbleDice
invalid: Hi there! I'm not familiar with 3.0.9e, but it is possible you are …
19:43 Ticket #1023 (Stores won't buy) created by anthony.staines@…
Using 3.0.9.e just upgraded from 3.0.5 Any attempt to sell anything in a …
16:48 Ticket #1022 (sdl version sometimes crashes when lighting rooms) created by Tobias
I am running the svn version from one or two weeks back. ( I don't know …

11/29/09:

16:33 Ticket #1021 (ID-by-use doesn't work properly for Defenders) created by magnate
http://angband.oook.cz/forum/showthread.php?t=2531 has a savefile with an …
15:34 Ticket #1013 (Multiple brands/slays should print only one message) closed by magnate
fixed: [87e98c4] (SVN r1798). Messages are only printed the first time the flag …
13:04 Ticket #1019 (Make quiver play nice with equipment subwindow) closed by d_m
fixed: Actually fixed in [6afb42a] (SVN r1795).
12:26 Ticket #1019 (Make quiver play nice with equipment subwindow) reopened by d_m
Oops, I forgot about the updating window issue. Reopening…
12:25 Ticket #1019 (Make quiver play nice with equipment subwindow) closed by d_m
fixed: This was actually two different issues: 1. With display_labels off, …
11:52 Ticket #1020 (equip/takeoff ammo reduces burden) closed by d_m
fixed: Should be fixed in [2ae38e4] (SVN r1793).
11:35 Ticket #1020 (equip/takeoff ammo reduces burden) created by d_m
From mbell999 on oook: One bug I've found is that when you equip a stack …
06:45 Ticket #1019 (Make quiver play nice with equipment subwindow) created by magnate
As noted on Oook, the 0-9 slots don't display properly in the subwindow, …

11/28/09:

23:12 Ticket #1018 (Cursed ammo doesn't make sense) created by MarbleDice
Previously, the (sticky) curse flag on ammo served no function, since you …
22:09 Ticket #1017 (Throwing from the quiver) created by MarbleDice
Ideally you shouldn't be able to throw your gear in normal equipment …
20:48 Ticket #34 (Add the quiver) closed by d_m
fixed: As of [f87eb10] (SVN r1776) we have one in HEAD.
19:17 Ticket #1016 (Some jewelry doesn't ID on the first wield) created by MarbleDice
Generate an unaware +stat ring or +stat amulet, and equip it. The flavor …
17:51 Ticket #1015 (Granular ESP) created by magnate
Not sure what Takkaria thinks of this, but I thought it was worth a …
15:48 Ticket #1014 (Get rid of the hard limit for artifact lights and jewelry) created by magnate
I suspect this will actually be quite difficult, but it would be nice to …
13:37 Ticket #1013 (Multiple brands/slays should print only one message) created by magnate
Logically, if we use only the highest multiplier, we should print only the …
12:54 Ticket #1012 (Show build version in dumps) created by magnate
At the moment it just says "3.1.2 dev" in dumps, and with ctrl-V. It would …
11:13 Ticket #1007 (Decouple curse-breaking from enchanting for enchant X scrolls) closed by d_m
fixed: Well, enchant scrolls already had a 25% chance to break curses on …

11/27/09:

15:17 CodeMasters edited by MarbleDice
(diff)
00:55 Ticket #1011 (Gain-one-lose-one potions behave funny on failure) closed by MarbleDice
fixed: [1189cd8] (SVN r1773). The potions behave thusly: Attempt to lower a …

11/26/09:

17:55 CodeMasters edited by magnate
(diff)
17:54 CodeMasters edited by magnate
First draft. (diff)
17:40 CodeMasters edited by magnate
(diff)
17:39 CodeMasters created by magnate
Testing query link
17:31 WikiStart edited by magnate
added link to new CodeMasters page (diff)
17:03 Ticket #1010 (Ammo branded by spell doesn't show that in inventory) closed by MarbleDice
fixed: [3a64de4] (SVN r1770), calling object_notice_ego on the item after …
17:01 Ticket #1009 (Crash after character birth when randarts are enabled) closed by magnate
fixed: [9c63e05] (SVN r1768)
16:20 Ticket #980 (Having nothing to ID, or cancelling use of ID, should not take a turn) closed by MarbleDice
fixed: [af8aa4a] (SVN r1769). Also affects enchantment, recharging, and …
16:19 Ticket #1011 (Gain-one-lose-one potions behave funny on failure) created by MarbleDice
If they fail to drain a stat (because the randomly selected stat is at a …
15:25 Ticket #1010 (Ammo branded by spell doesn't show that in inventory) created by noz
When ammo is branded by the mage spell "Elemental Brand", you get a …

11/24/09:

22:59 Ticket #884 (Turn used when using wand/staff with no charges.) closed by MarbleDice
fixed: [bbc2214] (SVN r1764). Allows the selection of wands, staves, rods, and …
17:13 Ticket #1009 (Crash after character birth when randarts are enabled) created by MarbleDice
The attached savefile will occasionally crash after accepting a character. …
13:37 Ticket #1008 (Revisit item destruction) created by magnate
A recent rgra thread mentioned this and got quite a bit of discussion. …
12:11 Ticket #1007 (Decouple curse-breaking from enchanting for enchant X scrolls) created by d_m
Currently enchanting items can sometimes break their curses, but this only …

11/23/09:

15:33 Ticket #995 (Update references to copyrights and licences) closed by magnate
fixed: [10ba2c8] (SVN r1763) is a minimal changeset to close the Debian bug. …

11/22/09:

19:33 Ticket #954 (Ring of Damage display.) closed by MarbleDice
fixed: As far as I know, the only current item affected by this change is the …
19:30 Ticket #937 (Quality squelching levels overflow from box on quality squelch screen) closed by MarbleDice
fixed: Closing for now.
17:48 Ticket #985 (Crash when running ends next to the dungeon wall) closed by magnate
worksforme: Closing until it can be reproduced.
17:42 Ticket #798 (Randart todo list) closed by magnate
invalid: Replaced with #1001 - #1006.
17:40 Ticket #1006 (Rewrite randart.c for fully comprehensive tracking of combinations) created by magnate
e.g. tracking combinations of multiple sustains as well as single …
17:39 Ticket #1005 (obj-power.c: make power slot-dependent) created by magnate
e.g. PLITE is vastly more valuable on light sources than on anything else …
17:36 Ticket #1004 (obj-power.c: address weight properly) created by magnate
Power should be based on AC per unit weight for armour items, bearing in …
17:32 Ticket #1003 (obj-power.c: calculate values for resists based on monster power) created by magnate
Also sustains, SI, FA and hold life. Depends on #869.
17:31 Ticket #1002 (Re-do curses in randart.c) created by magnate
After the big curse overhaul: #484 #485 #592 #593 #916 #917
17:29 Ticket #1001 (Calculate depth and rarity of randarts in proportion with power) created by magnate
Rarity should be a simple power/4 or something (but this will need …
06:34 Ticket #967 (Some artifacts not placed into history when found/ID'd) closed by magnate
duplicate: #999. Fixed in [f04bf5b] (SVN r1758).
06:20 Ticket #999 (Artifacts that ID-by-use do not show up in character history) closed by magnate
fixed: [f04bf5b] (SVN r1758).
05:49 Ticket #1000 (Ensure that unique monsters are easily distinguished) created by magnate
http://angband.oook.cz/forum/showthread.php?t=2495
05:38 Ticket #999 (Artifacts that ID-by-use do not show up in character history) created by noz
If you ID (scroll, staff or spell) an artifact, it turns up as an entry in …

11/21/09:

23:34 Ticket #782 (Launchers of power should always give a chunky damage bonus) closed by MarbleDice
fixed: [d790a92] (SVN r1757). Allows configuration of minimum to-hit, to-dam, …
14:11 Ticket #998 (Windows compiler warnings) created by MarbleDice
I get quite a few compiler warnings on Windows with the default build: …
13:43 Ticket #997 (Monster list should use columns and display direction) created by MarbleDice
Include the distance to the nearest enemy of each type, and the direction …
13:23 Ticket #572 (Avoid unavoidable deaths) reopened by magnate
I just got biffed by two zombified orcs after reading an unIDd scroll of …
12:21 Ticket #927 (Change look/target command output) closed by d_m
fixed: Resolved by [2b9f4cc] (SVN r1747)
12:21 Ticket #924 (Accessibility: add location informatoin when 'l'ooking) closed by d_m
fixed: This was resolved with #927 in [2b9f4cc] (SVN r1747). For the possibility …
07:12 Ticket #996 (Changing color to farmer Maggot's dogs) closed by magnate
fixed: [4462717] (SVN r1752)
05:36 Ticket #996 (Changing color to farmer Maggot's dogs) created by fph
Mixing them up with jackals could be fatal. See …

11/20/09:

19:41 Ticket #954 (Ring of Damage display.) reopened by MarbleDice
[78a5b5d] (SVN r1749) changes this again. Currently, a single number is …
19:17 Ticket #933 (auto-identify doesn't update AC) closed by MarbleDice
fixed: [2d351f4] (SVN r1748). This bug also affected to-hit and to-dam on the …
10:20 Ticket #374 (Add "closest valid target" action when targetting) closed by d_m
fixed: This has been added both to the list of global commands and also as an …

11/19/09:

23:50 Ticket #954 (Ring of Damage display.) closed by MarbleDice
fixed: [25d72b9] (SVN r1743). Seems like consistency would be the best choice, …
23:13 Ticket #541 (Monster recall needs better vulnerablity display) closed by MarbleDice
fixed: [f186c85] (SVN r1742). Further improvements pending in #258.

11/18/09:

14:39 Ticket #294 (Dummy object recall issues) closed by magnate
fixed: [e156a10] (SVN r1740)
13:25 Ticket #994 (Imprecise messages) closed by magnate
fixed: [41dd714] (SVN r1739).
12:34 Ticket #994 (Imprecise messages) reopened by magnate
10:23 Ticket #46 (Create missing directories on startup) closed by magnate
fixed: [b4a05a4] (SVN r1736).
08:46 Ticket #995 (Update references to copyrights and licences) created by magnate
Looking for Takkaria's permission to update lib/help/general.txt and …
08:02 Ticket #46 (Create missing directories on startup) reopened by magnate
[52ab8d5] (SVN r1734) removes the delete.me files, but we're not quite …
06:15 Ticket #46 (Create missing directories on startup) closed by magnate
fixed: [c99c742] (SVN r1733). I assumed that file/, edit/, pref/ and xtra/ will …
01:41 Ticket #990 (inventory weights could be closer to the items) closed by MarbleDice
fixed: We'll call it fixed for now then.

11/17/09:

02:52 Ticket #989 (Player can be denied a drop if make_special_artifact fails) closed by magnate
fixed: [8c4a893] (SVN r1721)
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