Timeline


and

12/31/09:

18:20 Ticket #1068 (Get rid of item_tester_unknown in spells2.c) created by Tobias
MarbleDice fixed the original bug, but item_tester_unknown is now a nest …
09:28 Ticket #1067 (Monster list term doesn't update for some actions.) created by Tobias
When a monster wanders from ESP detection into LOS, while i am waiting …

12/30/09:

18:33 Ticket #1066 (Truncated window names in Mac OS X build) created by SilverD
All my window titles are missing the last character - "Angban", "Term-".
18:29 Ticket #1065 (Bad names for lost artifacts in knowledge) created by anonymous
One of the recent revisions (playing [58688b5] (SVN r1877)) broke the …
10:27 Ticket #1056 (Strange display errors) closed by MarbleDice
fixed

12/29/09:

17:15 Ticket #1064 ('o'pening a non-door square repeats 100 times) created by takkaria
16:48 Ticket #1063 (Rejig squelch defaults) created by takkaria
1. Set all quality squelch categories to "bad" by default 2. Turn …
16:47 Ticket #1062 (!DeepDescent has wrong behaviour at non-recall depth) created by takkaria
Reading deep descent at non-recall depth takes you to recall depth + 2.
16:43 Ticket #1061 (Add command to hide/unhide squelchables) created by takkaria
Implement in combination with #1060. With that, we could remove the …
16:40 Ticket #1060 (Replacing "destroy"ing with "squelch this item") created by takkaria
Would include some kind of bit set on individual items which could mark …
16:26 Ticket #1059 (Get the buildsystem working on OpenBSD again) created by takkaria
[…]
16:22 Ticket #1058 (Monster move bug on savefile reload) created by takkaria
From private correspondance: 'I have found another bug, which involved me …
13:07 Ticket #1057 (Crash when running into space adjacent to dungeon edge) created by MarbleDice
Affects HEAD as early as [0463b2c] (SVN r1867), affected platforms include …

12/28/09:

14:06 Ticket #1056 (Strange display errors) created by Tobias
When i display the equipment list on the main screen, the name of one item …
11:08 Ticket #1055 (Ring of Escaping and (+4 to speed) display) closed by MarbleDice
fixed: [f0d86ee] (SVN r1869)

12/27/09:

13:08 Ticket #1055 (Ring of Escaping and (+4 to speed) display) created by SilverD
I found a Ring of Escaping, and I already know all of its bonuses - like …
11:18 Ticket #1054 (Sensing reveals some ego items) created by SilverD
You see Mithril Shots (2d4). You have Mithril Shots (2d4). You feel …

12/23/09:

19:20 Ticket #1053 (Chest and ring mimics do not show up in monster knowledge menu) closed by MarbleDice
fixed: [0463b2c] (SVN r1867)
17:38 Ticket #1053 (Chest and ring mimics do not show up in monster knowledge menu) created by noz
Fairly self-explanatory, and tested in wizard mode as well. Scroll mimics …

12/22/09:

18:14 Ticket #1052 (Picking up an artifact should mark it as {special}) created by takkaria
16:34 Ticket #288 (General store too restrictive in buying habits.) closed by MarbleDice
fixed: Fixed in [81faab7] (SVN r1866), which introduces the following behavior: …

12/20/09:

10:12 Ticket #23 (256 colour support) closed by takkaria
fixed: done in [bf6bc02] (SVN r1862)

12/19/09:

18:27 Ticket #1051 (Item list doesn't display squelched items when hide_squelchable is off) closed by MarbleDice
fixed: [ca5349b] (SVN r1861)
18:25 Ticket #1051 (Item list doesn't display squelched items when hide_squelchable is off) created by MarbleDice

12/18/09:

17:50 Ticket #1048 (Display fail rate instead of weight when aiming, zapping, or using) closed by MarbleDice
fixed: [61cfdb9] (SVN r1854) makes the following changes: * Fail rate is …
06:08 Ticket #1050 (Finer controll for item squelch) created by Tobias
It might be good to have some more squelch options. Especially one that …

12/17/09:

09:47 Ticket #641 (Morgoth arts messed up) reopened by magnate
reopening to try and attach Psi's savefile
03:13 Ticket #1049 (Pref files should use names of monsters/items) created by takkaria
For more information, read the thread at: …
01:40 Ticket #1048 (Display fail rate instead of weight when aiming, zapping, or using) created by MarbleDice
And abstract show_inven, show_equip, and show_floor just a little so the …
01:02 Ticket #288 (General store too restrictive in buying habits.) reopened by MarbleDice
Lights need to be refueled or discarded to prevent the stock from filling …

12/15/09:

22:31 Ticket #1047 (Detect Invisible should detect invisible and normal monsters) closed by MarbleDice
fixed: [f699834] (SVN r1849)
22:30 Ticket #1047 (Detect Invisible should detect invisible and normal monsters) created by MarbleDice
As per http://angband.oook.cz/forum/showthread.php?t=2619
03:04 Ticket #1046 (Autopickup treated differently for player turns cf. game turns) created by magnate
Reported by Eddie: http://angband.oook.cz/forum/showthread.php?t=2614
03:01 Ticket #1045 (Randart activation messages sometimes inappropriate) created by magnate
This is inevitable since the randomisation of effects - the message is a …

12/13/09:

21:40 Ticket #1044 ("this can never happen!" happens whenever a rod recharges.) closed by MarbleDice
duplicate: Yeah sorry that was left over from #1038, and is fixed in [20301d8] (SVN …
21:37 Ticket #1043 (Stacked rods recharge faster on the ground) closed by MarbleDice
fixed: [20301d8] (SVN r1846).
21:09 Ticket #1044 ("this can never happen!" happens whenever a rod recharges.) created by anonymous
dungeon.c line 317 should probably be removed. triggers whenever a rod is …
20:07 Ticket #1043 (Stacked rods recharge faster on the ground) created by MarbleDice
Make a stack of 99 Rods of Healing, which recharge in 1000 turns. If you …
17:47 Ticket #1016 (Some jewelry doesn't ID on the first wield) closed by MarbleDice
fixed: Fixed in [fb1df32] (SVN r1845). Some code was re-ordered in …
16:35 Ticket #1000 (Ensure that unique monsters are easily distinguished) closed by magnate
fixed: [ed16576] (SVN r1842) makes all uniques purple, and changes other purple …
16:15 Ticket #1021 (ID-by-use doesn't work properly for Defenders) closed by magnate
invalid: This turned out to be a result of an unclean build.
15:22 Ticket #1042 (A better fix for the lite room bug.) closed by magnate
fixed: Applied in [d1edebe] (SVN r1841) - thanks for the patch.
14:46 Ticket #1042 (A better fix for the lite room bug.) created by Tobias
I have been looking into the lite room bug …
13:57 Ticket #1035 (Display relative speed) closed by magnate
duplicate: #531. Oops.
13:26 Ticket #1038 (object.txt should accept random values) closed by MarbleDice
fixed
13:26 Ticket #982 (Extra dice should not be displayed from afar) closed by MarbleDice
fixed
13:25 Ticket #288 (General store too restrictive in buying habits.) closed by MarbleDice
fixed
13:25 Ticket #229 (Empty wands/staffs sold to stores should be recharged) closed by MarbleDice
fixed
13:17 Ticket #1032 (Add lights to quality squelch menu) closed by magnate
fixed: [dc3efce] (SVN r1838). Needed a special case in squelch_level_of, and a …
09:53 Ticket #419 (Wands and rods should scale damage in proportion with user's magic device ...) closed by magnate
fixed: [19684a9] (SVN r1835) does this for all except WAND_BREATH and …
09:39 Ticket #1041 (Refactor effects to allow variables) created by magnate
Inspired by #1038, the effects framework could be tidied up a lot if …

12/12/09:

18:31 Ticket #1040 (Object orgin won't display for item from chest.) closed by MarbleDice
fixed: [33f0bc8] (SVN r1834). Thanks for the patch!
14:51 Ticket #1040 (Object orgin won't display for item from chest.) created by Tobias
I just found some Dwarven mail in a chest, and the orgin isn't displaying …
10:48 Ticket #1039 (Make OF_LIGHT granular) created by magnate
Buried deep in http://angband.oook.cz/forum/showthread.php?t=2454 is a …
02:26 Ticket #1038 (object.txt should accept random values) created by MarbleDice
Allow the specification of values in object.txt, for pval, to-hit, to-dam, …

12/11/09:

10:22 Ticket #1037 (inventory should be sorted before items remaining is displayed) created by anonymous
When identifying a new item with a scroll, the number of scrolls remaining …

12/10/09:

19:32 Ticket #1034 (Town should not interrupt level feelings) closed by MarbleDice
fixed: [233a3fd] (SVN r1829)
13:25 Ticket #1036 (Deleting a Macro can break things) created by cerberus@…
When you delete a macro it actually just creates a macro to that letter. …
03:35 Ticket #1035 (Display relative speed) created by magnate
Lots of discussion, including patch for monster recall, in this thread: …

12/09/09:

13:00 Ticket #1033 (Randart activations should be proportional to overall power) closed by magnate
fixed: [e3acda7] (SVN r1826) implements this: activations must now be between 50% …
12:08 Ticket #1034 (Town should not interrupt level feelings) created by MarbleDice
Recalling to town should not reset the timer that determines if you get a …
04:36 Ticket #1033 (Randart activations should be proportional to overall power) created by magnate
Someone complained on Oook about having a randart ring of power which …

12/07/09:

16:26 Ticket #1032 (Add lights to quality squelch menu) created by magnate
Per rgra. Shouldn't be too hard (famous last words ...).
16:25 Ticket #1022 (sdl version sometimes crashes when lighting rooms) closed by magnate
fixed: [f163806] (SVN r1809)

12/05/09:

17:12 Ticket #945 (Scrolls of Darkness don't ID rDark.) closed by magnate
fixed: [efb7979] (SVN r1818).
16:43 Ticket #1031 (Check difficulties of various devices) created by magnate
[fed2198] (SVN r1817) changed the failure calculation for devices so …
16:17 Ticket #715 (Use a better algorithm for magic devices fail rate) closed by magnate
fixed: [fed2198] (SVN r1817)
16:17 Ticket #483 (Factor out the device failure rate calculation into a seperate function ...) closed by magnate
fixed: [fed2198] (SVN r1817)
00:11 Ticket #1027 (Items in quiver do not pseudo-ID) closed by d_m
fixed: Fixed in [1db2696] (SVN r1816)

12/04/09:

12:30 Ticket #1026 (Display quiver in char dumps) closed by d_m
fixed: Fixed in [1ad4f8c] (SVN r1813)
11:58 Ticket #1030 (Better save location and output for char dump) created by d_m
At least on Linux, my dumps get saved into …
09:26 Ticket #1025 (Fire at nearest monster should respect confusion.) closed by d_m
fixed: Fixed in [ce89776] (SVN r1812)
09:16 Ticket #697 (There should be an autotarget nearest monster command) closed by d_m
fixed: I'm closing this bug since (') targets the nearest monster (as per the …
08:17 Ticket #1029 (Make "fire at nearest" command work for rogue key bindings also) created by d_m
It's not clear that there's a key that isn't used by both, so maybe find …
08:15 Ticket #1028 (Quiver possibly overwrites/deletes/loses/combines average,good,great ammo) created by d_m
http://angband.oook.cz/forum/showpost.php?p=26594&postcount=7 It would be …
08:11 Ticket #1027 (Items in quiver do not pseudo-ID) created by d_m
http://angband.oook.cz/forum/showthread.php?t=2556
08:11 Ticket #1026 (Display quiver in char dumps) created by d_m
Currently items in the quiver do not display in char dumps. …
08:09 Ticket #1025 (Fire at nearest monster should respect confusion.) created by d_m
Right now the fire at nearest monster command (currently (h)) works even …

12/02/09:

17:38 Ticket #1001 (Calculate depth and rarity of randarts in proportion with power) closed by magnate
fixed: [f9418a3] (SVN r1808) provides an initial implementation of this. Once …

12/01/09:

16:26 Ticket #984 (Make artifacts (and egos?) use the alloc_prob system like base objects) closed by magnate
fixed: [487398b] (SVN r1807)
15:20 Ticket #1024 (Rebalance classes) created by magnate
Connected to #317 is the issue of balancing other classes with rangers. …
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