Timeline
01/27/11:
- 13:39 Ticket #1333 (x11 font error) created by
- Starting up with no savefile, pressing enter through char creation, on …
01/26/11:
- 13:50 Ticket #1332 (Add more mimic/lurker types) created by
- Make it so mimics and lurkers act like items/terrain features until they …
- 13:24 Ticket #1331 (Ensure map updates do not give away info) created by
- Seen grids auto-update even when out of LOS. So @ sees doors open, walls …
01/24/11:
- 13:54 Ticket #1330 (Crash using @Z1 inscription) created by
- Specific to roguelike keyset. Inscribe a staff @Z1 and then type Z1 ... …
01/23/11:
- 04:13 DifficultGame edited by
- fixed typo (diff)
- 04:13 DifficultGame edited by
- Added detection section (diff)
01/22/11:
- 05:56 Ticket #1318 (Quality squelching settings not saved when game is exited) closed by
- worksforme: Myshkin can't reproduce it either - closing as a local problem. Please …
- 05:49 Ticket #1135 (No sound plays in shops) closed by
- worksforme: Myshkin can't reproduce it either - closing as local problem.
- 05:31 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) closed by
- fixed
- 02:26 Ticket #1329 (extra ! in flag_is_subset) created by
- The main line of the routine should be if (~flags1[i] & flags2[i]) return …
01/21/11:
- 17:17 Ticket #1320 (Weak characters display next "extra blow" incorrectly) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #1157 (SDL interface: 8x8 tiles show no floor because floor is treated as the ...) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #820 (Adam Bolt Element Tiles Wrong) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #786 (Collect better statistics on items) closed by
- fixed: In master with [r296ffa6]
- 07:36 Ticket #1328 (Rewrite target.c so it's less hideous) created by
01/20/11:
- 22:27 Ticket #1327 (The object recall term will not display the first item of the inventory.) created by
- Since update_object_subwindow() tests on p_ptr->object_idx, we don't …
- 21:16 Ticket #1326 (Savefile does not record town level properly) created by
- Start a new character, move away from the stairs, and drop an object. Save …
- 16:44 Ticket #1325 (Chardump inventory spacing is inconsistent) created by
- The number of blank lines between items in the inventory section of a …
- 09:16 Ticket #1324 (Add help files for editing monster.txt etc.) created by
- Ideally, someone should have to source dive very little in order to add …
- 09:10 Ticket #1323 (Monsters should have unique names) created by
- Here are the monster names that are currently duplicated: Novices …
01/19/11:
- 19:35 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) created by
- Running staging (6149c6e) on Mac OS X 10.6. I believe I was in a store and …
- 19:32 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) created by
- Cosmetic problem: if I turn on the inven/equip term window setting, the …
- 19:29 Ticket #1320 (Weak characters display next "extra blow" incorrectly) created by
- This problem appears both in the chardump and item inspection: a) a Long …
- 08:26 Ticket #1319 (Restore Item glitches + changes) created by
- It should: * only work on armour and weapons (or artifacts) * not remove …
01/16/11:
- 14:20 Ticket #1076 (Gentoo Ebuild for Angband) closed by
- fixed: Outstanding Gentoo bug closed.
01/13/11:
- 09:51 Ticket #1318 (Quality squelching settings not saved when game is exited) created by
- On exiting and restarting the game, all the quality squelch settings are …
01/12/11:
- 22:47 Ticket #1317 (Remove hard-coded dependence on monster display characters) created by
- In generate.c, some of the monster pits / nests use flags to restrict the …
01/11/11:
- 08:58 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) reopened by
- 08:56 Ticket #1316 (Running/Tunnelling not working with arrow keys in Roguelike keyset ...) created by
- When using Shift/Ctrl? with arrow keys squlech is turned on/off instead of …
01/10/11:
- 10:10 Ticket #1315 (Shopkeeps overpay for partial ID'd =Mouse) created by
- I just sold a =Mouse (without the to-dam penalty known) for 3000 gold, …
- 04:34 Ticket #1314 (Mushrooms should be their own tval) created by
- This would remove a load of hacks around SV_FOOD_MIN_SHROOM and special …
01/09/11:
- 18:31 Ticket #1313 ('n' keeps target when confused) created by
- The bug where you can keep shooting at the same target when confused by …
- 04:34 Ticket #1309 (Make the -w switch work properly) closed by
- fixed: In master as of [4143ff75]
01/08/11:
- 16:58 Ticket #1312 (Savefile creates reproduceable crash) created by
- Find attached. on OS X. version: v3.2.0-229-g4143ff7
- 12:39 Ticket #1311 (Being confused and walking into a wall does not cost a turn) created by
- Players should use a turn if they try to walk into a wall when confused.
01/06/11:
- 17:14 Ticket #1310 (Hide non-standard base AC on armour items) created by
- As pointed out on Oook, this is currently inconsistent with the treatment …
- 15:16 Ticket #1309 (Make the -w switch work properly) created by
- If you die and want to resurrect the dead character - for example, your …
01/03/11:
- 15:54 Ticket #1308 (Repeated observations when walking over stuff) created by
- Reported by d_m, and also by Sirridan on Oook.
01/02/11:
- 18:26 Ticket #1307 ('n' throws oil at feet) created by
- If you are repeatedly throwing oil with 'n', after a kill the next time it …
- 14:43 Ticket #1306 (make clean is broken) closed by
- fixed: In master as of [fb26b5e]
- 14:43 Ticket #1305 (3.2.0 crash) closed by
- fixed: In master as of [fb26b5e]
- 14:43 Ticket #1304 (inconsistent flags in randart) closed by
- fixed: In master as of [fb26b5e]
- 13:04 Ticket #1306 (make clean is broken) created by
- As of Jan 2, not on Jan 1, make clean fails to remove src/*.o …
- 09:10 Ticket #1305 (3.2.0 crash) created by
- On Windows 7, with the attached savefile, 3.2.0 will always crash when you …
- 03:12 Ticket #1304 (inconsistent flags in randart) created by
- I test-wielded a randart and the game crashed with an assert because …
- 00:42 Ticket #1294 (Version 3.2 crashes immediately upon startup (Intel Mac, OS X 10.5.8)) closed by
- duplicate: This turns out to be a dupe of #1299. It's been fixed now.
- 00:40 Ticket #1299 (COFF object files included in angband-3.2.0.tar.gz source tarball) closed by
- fixed: Fixed now, cheers for the report.
- 00:25 Ticket #1303 (Create savefile loader testsuite) created by
- Given that we want to stick to Policy/Versioning, we should: 1. Get a few …
01/01/11:
- 23:37 PlanningWiki/BuildSystem edited by
- add requirements for dist targets (diff)
- 15:21 Ticket #1302 (Resolve module / pathing init conflict) closed by
- fixed: In master as of [53ce8ca]
- 15:21 Ticket #1301 (autoinscribed items do not stack) closed by
- fixed: In master as of [53ce8ca]
- 12:03 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) closed by
- invalid: Ooops. The '-' command has simply been remapped to W (for Walk).
- 08:14 Ticket #1302 (Resolve module / pathing init conflict) created by
- From IRC: In order to have the tests use a different save game dir, the …
- 04:09 Ticket #1301 (autoinscribed items do not stack) created by
- If I use autopickup to get items from two different squares that are …
- 03:31 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) created by
- easy_alter has gone (which is great), but we need to be able to choose to …
- 03:19 BuildSlave edited by
- (diff)
- 03:19 BuildSlave edited by
- (diff)
- 03:18 BuildSlave created by
- 01:01 Ticket #1299 (COFF object files included in angband-3.2.0.tar.gz source tarball) created by
- Note: This is probably just a simple mistake in the process of creating …
12/31/10:
- 20:00 Ticket #1095 (Add scrolls of restore artifact) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #1012 (Show build version in dumps) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #718 (Make enchantment scrolls rare in the shops) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #571 (Multiple pval support) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #269 (Sort out "message package") closed by
- fixed: In master as of [480b5ba]
- 18:09 CodeMasters edited by
- (diff)
- 17:49 PlanningWiki/BuildSystem edited by
- (diff)
- 17:49 PlanningWiki/BuildSystem edited by
- Added noz's make map (diff)
- 17:31 CodeMasters edited by
- (diff)
- 13:00 Ticket #1263 (Add desktop entries to the source and buildsystem) reopened by
- They are included as part of the debian (and eventually Ubuntu) package …
- 12:23 Ticket #1298 (Update races) created by
- So, here are some usage stats from oook: 785 high elf 398 dwarf 328 …
- 12:12 Ticket #1218 (Remove more options) closed by
- fixed: OK, I buy that maximise shouldn't be a simple "remove option" thing, new …
- 12:11 Ticket #1297 (Remove maximize mode) created by
- I think maximize is a horrible bit of game design. Proposal to replace it …
- 08:43 Ticket #1292 ("Big tile mode" and "Double tile mode" break knowledge menu.) closed by
- fixed: it isn't fixed for having a tile height > 1, but it won't be until some …
12/30/10:
- 17:57 Ticket #1263 (Add desktop entries to the source and buildsystem) closed by
- fixed: These are now in the debian submodule at …
12/29/10:
- 13:19 Ticket #1163 (Separate damage resistance from effect resistance) closed by
- fixed: In master as of [57d8bde]
- 13:19 Ticket #598 (Make time attacks less evil) closed by
- fixed: In master as of [57d8bde]
- 13:19 Ticket #261 (Revisit the split between resists and abilities) closed by
- fixed: In master as of [57d8bde]
- 09:14 Ticket #1296 (Remove 'b'rowse command) created by
- It's now redundant with the new spell display.
- 03:49 Ticket #1295 (Allow access to birth options at the final stage of character creation) created by
- From buzzkill on Oook. People forget to set birth options they want and …
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