Timeline


and

02/05/11:

17:07 Ticket #1345 (inconsistent damage sides in standarts) created by eddiegrove
Trident of Wrath (3d8) and Dwarven Pick of Erebor (3d4) do not match base …

02/04/11:

22:12 Ticket #1344 (cannot handle window more than 256 chars wide) created by taina
If the text window is more than 256 chars wide it is reduced mod 256. …
15:10 Ticket #1343 (Free attempts to find unseen invisible monsters) created by fizzix
Right now the player can get many free attacks on invisible monsters (that …
14:51 Ticket #1342 (<player> appears on monster list) created by GabeCunningham
After killing a monster with a spell/rod, its entry seems to be replaced …

02/03/11:

17:56 Ticket #1341 (Remove off-weapon brands and tone down down +dmg) created by takkaria
07:37 Ticket #1340 (Copy/paste error in parse_frequencies()?) created by Zaxx
When calculating extra to-hit bonus for randarts, …

02/01/11:

08:43 Ticket #1339 (Flawed logic in flag_next()) created by Zaxx
Currently, passing an "on" flag to flag_next() returns the same flag, not …
08:14 Ticket #1338 (Characters sometimes start out with bad equipment) created by GabeCunningham
A high-elf warrior sometimes starts out with a Short Sword that is bad …
04:27 Policy/GitMaster edited by takkaria
(diff)
04:21 Policy/GitMaster edited by takkaria
remove blocks of text and replace with terminal command blocks (diff)
04:20 Policy/GitMaster edited by takkaria
update with newer workflow info (diff)

01/31/11:

20:36 Ticket #1337 (Crash in nightlies on firing while confused) created by pampl
Not sure what exactly caused it, but it happened when a DE lord was …
16:20 Ticket #1336 (Cursed rings don't always present option to squelch) created by pampl
I could have sworn there was a ticket for this, or an oook thread, but my …

01/30/11:

07:03 Ticket #1329 (extra ! in flag_is_subset) closed by magnate
fixed: In master as of [raff3f99]
07:03 Ticket #1096 (Drain charged (RBE_UN_POWER) should only drain as many changes as a ...) closed by magnate
fixed: In master as of [raff3f99]
07:03 Ticket #318 (Consolidate monster entries) closed by magnate
fixed: In master as of [raff3f99]

01/29/11:

14:51 Ticket #1323 (Monsters should have unique names) closed by GabeCunningham
duplicate: Duplicate of #318.
04:01 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) created by magnate
We currently reveal artifact status on pickup. This post: …
00:25 Ticket #1334 (Items can be psuedo'd after ID-by-throwing) created by pampl
Transcribing from message recall: The Iron Shot (1d4) {fired} fail [sic] …

01/27/11:

13:39 Ticket #1333 (x11 font error) created by eddiegrove
Starting up with no savefile, pressing enter through char creation, on …

01/26/11:

13:50 Ticket #1332 (Add more mimic/lurker types) created by GabeCunningham
Make it so mimics and lurkers act like items/terrain features until they …
13:24 Ticket #1331 (Ensure map updates do not give away info) created by magnate
Seen grids auto-update even when out of LOS. So @ sees doors open, walls …

01/24/11:

13:54 Ticket #1330 (Crash using @Z1 inscription) created by magnate
Specific to roguelike keyset. Inscribe a staff @Z1 and then type Z1 ... …

01/23/11:

04:13 DifficultGame edited by magnate
fixed typo (diff)
04:13 DifficultGame edited by magnate
Added detection section (diff)

01/22/11:

05:56 Ticket #1318 (Quality squelching settings not saved when game is exited) closed by magnate
worksforme: Myshkin can't reproduce it either - closing as a local problem. Please …
05:49 Ticket #1135 (No sound plays in shops) closed by magnate
worksforme: Myshkin can't reproduce it either - closing as local problem.
05:31 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) closed by magnate
fixed
02:26 Ticket #1329 (extra ! in flag_is_subset) created by eddiegrove
The main line of the routine should be if (~flags1[i] & flags2[i]) return …

01/21/11:

17:17 Ticket #1320 (Weak characters display next "extra blow" incorrectly) closed by magnate
fixed: In master with [r296ffa6]
17:17 Ticket #1157 (SDL interface: 8x8 tiles show no floor because floor is treated as the ...) closed by magnate
fixed: In master with [r296ffa6]
17:17 Ticket #820 (Adam Bolt Element Tiles Wrong) closed by magnate
fixed: In master with [r296ffa6]
17:17 Ticket #786 (Collect better statistics on items) closed by magnate
fixed: In master with [r296ffa6]
07:36 Ticket #1328 (Rewrite target.c so it's less hideous) created by takkaria

01/20/11:

22:27 Ticket #1327 (The object recall term will not display the first item of the inventory.) created by myshkin
Since update_object_subwindow() tests on p_ptr->object_idx, we don't …
21:16 Ticket #1326 (Savefile does not record town level properly) created by myshkin
Start a new character, move away from the stairs, and drop an object. Save …
16:44 Ticket #1325 (Chardump inventory spacing is inconsistent) created by myshkin
The number of blank lines between items in the inventory section of a …
09:16 Ticket #1324 (Add help files for editing monster.txt etc.) created by GabeCunningham
Ideally, someone should have to source dive very little in order to add …
09:10 Ticket #1323 (Monsters should have unique names) created by GabeCunningham
Here are the monster names that are currently duplicated: Novices …

01/19/11:

19:35 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) created by myshkin
Running staging (6149c6e) on Mac OS X 10.6. I believe I was in a store and …
19:32 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) created by myshkin
Cosmetic problem: if I turn on the inven/equip term window setting, the …
19:29 Ticket #1320 (Weak characters display next "extra blow" incorrectly) created by myshkin
This problem appears both in the chardump and item inspection: a) a Long …
08:26 Ticket #1319 (Restore Item glitches + changes) created by takkaria
It should: * only work on armour and weapons (or artifacts) * not remove …

01/16/11:

14:20 Ticket #1076 (Gentoo Ebuild for Angband) closed by Widget
fixed: Outstanding Gentoo bug closed.

01/13/11:

09:51 Ticket #1318 (Quality squelching settings not saved when game is exited) created by pampl
On exiting and restarting the game, all the quality squelch settings are …

01/12/11:

22:47 Ticket #1317 (Remove hard-coded dependence on monster display characters) created by GabeCunningham
In generate.c, some of the monster pits / nests use flags to restrict the …

01/11/11:

08:58 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) reopened by Faust
08:56 Ticket #1316 (Running/Tunnelling not working with arrow keys in Roguelike keyset ...) created by Faust
When using Shift/Ctrl? with arrow keys squlech is turned on/off instead of …

01/10/11:

10:10 Ticket #1315 (Shopkeeps overpay for partial ID'd =Mouse) created by pampl
I just sold a =Mouse (without the to-dam penalty known) for 3000 gold, …
04:34 Ticket #1314 (Mushrooms should be their own tval) created by takkaria
This would remove a load of hacks around SV_FOOD_MIN_SHROOM and special …

01/09/11:

18:31 Ticket #1313 ('n' keeps target when confused) created by eddiegrove
The bug where you can keep shooting at the same target when confused by …
04:34 Ticket #1309 (Make the -w switch work properly) closed by magnate
fixed: In master as of [4143ff75]

01/08/11:

16:58 Ticket #1312 (Savefile creates reproduceable crash) created by takkaria
Find attached. on OS X. version: v3.2.0-229-g4143ff7
12:39 Ticket #1311 (Being confused and walking into a wall does not cost a turn) created by fizzix
Players should use a turn if they try to walk into a wall when confused.
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