Timeline
02/10/11:
- 04:06 Ticket #1350 (STUPID living monsters immune to life drain) created by
- Happens since r1948. The "STUPID" flag has been blended with "unusual" …
- 03:22 Ticket #1349 (Superfluous & in call of memset() for known flags in rd_item()) created by
- Proper fix: use the new of_wipe() method I've seen a few other memset() …
02/09/11:
- 20:42 Ticket #1311 (Being confused and walking into a wall does not cost a turn) closed by
- fixed: Fixed in master as of [68e5c40].
- 20:40 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) closed by
- fixed: Fixed in master as of [0a0211f].
- 09:28 Ticket #1348 (Some summon requirements are broken in 3.2) created by
- Since r1948, summon_specific_okay() is broken in monster2.c, due to the …
02/08/11:
- 19:13 Ticket #1338 (Characters sometimes start out with bad equipment) closed by
- fixed: Fixed in master as of [3a6ea72].
- 14:01 Ticket #1250 (Rework stat drain & restore potions) closed by
- fixed: Now fixed in master.
- 12:18 Ticket #1344 (cannot handle window more than 256 chars wide) closed by
- duplicate: Seems to be a duplicate of bug 427.
02/07/11:
- 12:30 Ticket #1347 (Make monster haste/slow temporary status effects) created by
- 11:18 Ticket #1346 (Pseudo-id / id-by-use issues) created by
- 1. If you have a dagger (+0, +0) (known), and you pick up a dagger that is …
02/05/11:
- 17:07 Ticket #1345 (inconsistent damage sides in standarts) created by
- Trident of Wrath (3d8) and Dwarven Pick of Erebor (3d4) do not match base …
02/04/11:
- 22:12 Ticket #1344 (cannot handle window more than 256 chars wide) created by
- If the text window is more than 256 chars wide it is reduced mod 256. …
- 15:10 Ticket #1343 (Free attempts to find unseen invisible monsters) created by
- Right now the player can get many free attacks on invisible monsters (that …
- 14:51 Ticket #1342 (<player> appears on monster list) created by
- After killing a monster with a spell/rod, its entry seems to be replaced …
02/03/11:
- 17:56 Ticket #1341 (Remove off-weapon brands and tone down down +dmg) created by
- 07:37 Ticket #1340 (Copy/paste error in parse_frequencies()?) created by
- When calculating extra to-hit bonus for randarts, …
02/01/11:
- 08:43 Ticket #1339 (Flawed logic in flag_next()) created by
- Currently, passing an "on" flag to flag_next() returns the same flag, not …
- 08:14 Ticket #1338 (Characters sometimes start out with bad equipment) created by
- A high-elf warrior sometimes starts out with a Short Sword that is bad …
- 04:27 Policy/GitMaster edited by
- (diff)
- 04:21 Policy/GitMaster edited by
- remove blocks of text and replace with terminal command blocks (diff)
- 04:20 Policy/GitMaster edited by
- update with newer workflow info (diff)
01/31/11:
- 20:36 Ticket #1337 (Crash in nightlies on firing while confused) created by
- Not sure what exactly caused it, but it happened when a DE lord was …
- 16:20 Ticket #1336 (Cursed rings don't always present option to squelch) created by
- I could have sworn there was a ticket for this, or an oook thread, but my …
01/30/11:
- 07:03 Ticket #1329 (extra ! in flag_is_subset) closed by
- fixed: In master as of [raff3f99]
- 07:03 Ticket #1096 (Drain charged (RBE_UN_POWER) should only drain as many changes as a ...) closed by
- fixed: In master as of [raff3f99]
- 07:03 Ticket #318 (Consolidate monster entries) closed by
- fixed: In master as of [raff3f99]
01/29/11:
- 14:51 Ticket #1323 (Monsters should have unique names) closed by
- duplicate: Duplicate of #318.
- 04:01 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) created by
- We currently reveal artifact status on pickup. This post: …
- 00:25 Ticket #1334 (Items can be psuedo'd after ID-by-throwing) created by
- Transcribing from message recall: The Iron Shot (1d4) {fired} fail [sic] …
01/27/11:
- 13:39 Ticket #1333 (x11 font error) created by
- Starting up with no savefile, pressing enter through char creation, on …
01/26/11:
- 13:50 Ticket #1332 (Add more mimic/lurker types) created by
- Make it so mimics and lurkers act like items/terrain features until they …
- 13:24 Ticket #1331 (Ensure map updates do not give away info) created by
- Seen grids auto-update even when out of LOS. So @ sees doors open, walls …
01/24/11:
- 13:54 Ticket #1330 (Crash using @Z1 inscription) created by
- Specific to roguelike keyset. Inscribe a staff @Z1 and then type Z1 ... …
01/23/11:
- 04:13 DifficultGame edited by
- fixed typo (diff)
- 04:13 DifficultGame edited by
- Added detection section (diff)
01/22/11:
- 05:56 Ticket #1318 (Quality squelching settings not saved when game is exited) closed by
- worksforme: Myshkin can't reproduce it either - closing as a local problem. Please …
- 05:49 Ticket #1135 (No sound plays in shops) closed by
- worksforme: Myshkin can't reproduce it either - closing as local problem.
- 05:31 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) closed by
- fixed
- 02:26 Ticket #1329 (extra ! in flag_is_subset) created by
- The main line of the routine should be if (~flags1[i] & flags2[i]) return …
01/21/11:
- 17:17 Ticket #1320 (Weak characters display next "extra blow" incorrectly) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #1157 (SDL interface: 8x8 tiles show no floor because floor is treated as the ...) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #820 (Adam Bolt Element Tiles Wrong) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #786 (Collect better statistics on items) closed by
- fixed: In master with [r296ffa6]
- 07:36 Ticket #1328 (Rewrite target.c so it's less hideous) created by
01/20/11:
- 22:27 Ticket #1327 (The object recall term will not display the first item of the inventory.) created by
- Since update_object_subwindow() tests on p_ptr->object_idx, we don't …
- 21:16 Ticket #1326 (Savefile does not record town level properly) created by
- Start a new character, move away from the stairs, and drop an object. Save …
- 16:44 Ticket #1325 (Chardump inventory spacing is inconsistent) created by
- The number of blank lines between items in the inventory section of a …
- 09:16 Ticket #1324 (Add help files for editing monster.txt etc.) created by
- Ideally, someone should have to source dive very little in order to add …
- 09:10 Ticket #1323 (Monsters should have unique names) created by
- Here are the monster names that are currently duplicated: Novices …
01/19/11:
- 19:35 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) created by
- Running staging (6149c6e) on Mac OS X 10.6. I believe I was in a store and …
- 19:32 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) created by
- Cosmetic problem: if I turn on the inven/equip term window setting, the …
- 19:29 Ticket #1320 (Weak characters display next "extra blow" incorrectly) created by
- This problem appears both in the chardump and item inspection: a) a Long …
- 08:26 Ticket #1319 (Restore Item glitches + changes) created by
- It should: * only work on armour and weapons (or artifacts) * not remove …
01/16/11:
- 14:20 Ticket #1076 (Gentoo Ebuild for Angband) closed by
- fixed: Outstanding Gentoo bug closed.
01/13/11:
- 09:51 Ticket #1318 (Quality squelching settings not saved when game is exited) created by
- On exiting and restarting the game, all the quality squelch settings are …
01/12/11:
- 22:47 Ticket #1317 (Remove hard-coded dependence on monster display characters) created by
- In generate.c, some of the monster pits / nests use flags to restrict the …
01/11/11:
- 08:58 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) reopened by
- 08:56 Ticket #1316 (Running/Tunnelling not working with arrow keys in Roguelike keyset ...) created by
- When using Shift/Ctrl? with arrow keys squlech is turned on/off instead of …
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