Timeline


and

02/21/11:

12:43 Ticket #1337 (Crash in nightlies on firing while confused) closed by GabeCunningham
fixed: I think this is fixed as of [3a7ac1b]. Please reopen if you have this …
12:39 Ticket #1346 (Pseudo-id / id-by-use issues) closed by GabeCunningham
fixed: Now in master.
12:38 Ticket #1350 (STUPID living monsters immune to life drain) closed by GabeCunningham
fixed: Now in master.
12:37 Ticket #1347 (Make monster haste/slow temporary status effects) closed by GabeCunningham
fixed: Now in master.
12:35 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) closed by GabeCunningham
fixed: In master as of [ea04e5a].

02/20/11:

00:31 Ticket #1356 (negative value on adamantite from chest) created by bulian
-32076 pieces of adamantite from a chest. Other people have reported this …
00:17 Ticket #1355 (Game crashes when wielding an unid'd bow of extra might) created by fizzix

02/19/11:

13:07 Ticket #1354 (avoid save when purposefully set off traps) created by eddiegrove
When you use 'W' to set off a dart trap on purpose, you still get a save …

02/14/11:

12:35 Ticket #1353 (ring of the dog cannot be id'ed) created by eddiegrove
EASY_KNOW should be removed from the Ring of the Dog in object.txt so that …
00:08 Ticket #1326 (Savefile does not record town level properly) closed by takkaria
fixed

02/13/11:

22:59 Ticket #1352 (Hang with compacting monsters on char start) closed by d_m
fixed: This seems to be working now.
19:33 Ticket #1352 (Hang with compacting monsters on char start) created by d_m
When I start a game with this savefile, I get asked if I want to use the …
01:11 Ticket #1351 (Unable to open or import save files) created by Motyob
I am using an iMac with a 2.16 GHz Intel Core 2 Duo processor running OS X …

02/11/11:

12:34 Ticket #1318 (Quality squelching settings not saved when game is exited) reopened by GabeCunningham
My quality squelch settings aren't saved either, and fizzix reports the …

02/10/11:

04:06 Ticket #1350 (STUPID living monsters immune to life drain) created by Zaxx
Happens since r1948. The "STUPID" flag has been blended with "unusual" …
03:22 Ticket #1349 (Superfluous & in call of memset() for known flags in rd_item()) created by Zaxx
Proper fix: use the new of_wipe() method I've seen a few other memset() …

02/09/11:

20:42 Ticket #1311 (Being confused and walking into a wall does not cost a turn) closed by GabeCunningham
fixed: Fixed in master as of [68e5c40].
20:40 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) closed by GabeCunningham
fixed: Fixed in master as of [0a0211f].
09:28 Ticket #1348 (Some summon requirements are broken in 3.2) created by Zaxx
Since r1948, summon_specific_okay() is broken in monster2.c, due to the …

02/08/11:

19:13 Ticket #1338 (Characters sometimes start out with bad equipment) closed by GabeCunningham
fixed: Fixed in master as of [3a6ea72].
14:01 Ticket #1250 (Rework stat drain & restore potions) closed by GabeCunningham
fixed: Now fixed in master.
12:18 Ticket #1344 (cannot handle window more than 256 chars wide) closed by taina
duplicate: Seems to be a duplicate of bug 427.

02/07/11:

12:30 Ticket #1347 (Make monster haste/slow temporary status effects) created by takkaria
11:18 Ticket #1346 (Pseudo-id / id-by-use issues) created by GabeCunningham
1. If you have a dagger (+0, +0) (known), and you pick up a dagger that is …

02/05/11:

17:07 Ticket #1345 (inconsistent damage sides in standarts) created by eddiegrove
Trident of Wrath (3d8) and Dwarven Pick of Erebor (3d4) do not match base …

02/04/11:

22:12 Ticket #1344 (cannot handle window more than 256 chars wide) created by taina
If the text window is more than 256 chars wide it is reduced mod 256. …
15:10 Ticket #1343 (Free attempts to find unseen invisible monsters) created by fizzix
Right now the player can get many free attacks on invisible monsters (that …
14:51 Ticket #1342 (<player> appears on monster list) created by GabeCunningham
After killing a monster with a spell/rod, its entry seems to be replaced …

02/03/11:

17:56 Ticket #1341 (Remove off-weapon brands and tone down down +dmg) created by takkaria
07:37 Ticket #1340 (Copy/paste error in parse_frequencies()?) created by Zaxx
When calculating extra to-hit bonus for randarts, …

02/01/11:

08:43 Ticket #1339 (Flawed logic in flag_next()) created by Zaxx
Currently, passing an "on" flag to flag_next() returns the same flag, not …
08:14 Ticket #1338 (Characters sometimes start out with bad equipment) created by GabeCunningham
A high-elf warrior sometimes starts out with a Short Sword that is bad …
04:27 Policy/GitMaster edited by takkaria
(diff)
04:21 Policy/GitMaster edited by takkaria
remove blocks of text and replace with terminal command blocks (diff)
04:20 Policy/GitMaster edited by takkaria
update with newer workflow info (diff)

01/31/11:

20:36 Ticket #1337 (Crash in nightlies on firing while confused) created by pampl
Not sure what exactly caused it, but it happened when a DE lord was …
16:20 Ticket #1336 (Cursed rings don't always present option to squelch) created by pampl
I could have sworn there was a ticket for this, or an oook thread, but my …

01/30/11:

07:03 Ticket #1329 (extra ! in flag_is_subset) closed by magnate
fixed: In master as of [raff3f99]
07:03 Ticket #1096 (Drain charged (RBE_UN_POWER) should only drain as many changes as a ...) closed by magnate
fixed: In master as of [raff3f99]
07:03 Ticket #318 (Consolidate monster entries) closed by magnate
fixed: In master as of [raff3f99]

01/29/11:

14:51 Ticket #1323 (Monsters should have unique names) closed by GabeCunningham
duplicate: Duplicate of #318.
04:01 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) created by magnate
We currently reveal artifact status on pickup. This post: …
00:25 Ticket #1334 (Items can be psuedo'd after ID-by-throwing) created by pampl
Transcribing from message recall: The Iron Shot (1d4) {fired} fail [sic] …

01/27/11:

13:39 Ticket #1333 (x11 font error) created by eddiegrove
Starting up with no savefile, pressing enter through char creation, on …

01/26/11:

13:50 Ticket #1332 (Add more mimic/lurker types) created by GabeCunningham
Make it so mimics and lurkers act like items/terrain features until they …
13:24 Ticket #1331 (Ensure map updates do not give away info) created by magnate
Seen grids auto-update even when out of LOS. So @ sees doors open, walls …

01/24/11:

13:54 Ticket #1330 (Crash using @Z1 inscription) created by magnate
Specific to roguelike keyset. Inscribe a staff @Z1 and then type Z1 ... …

01/23/11:

04:13 DifficultGame edited by magnate
fixed typo (diff)
04:13 DifficultGame edited by magnate
Added detection section (diff)

01/22/11:

05:56 Ticket #1318 (Quality squelching settings not saved when game is exited) closed by magnate
worksforme: Myshkin can't reproduce it either - closing as a local problem. Please …
05:49 Ticket #1135 (No sound plays in shops) closed by magnate
worksforme: Myshkin can't reproduce it either - closing as local problem.
05:31 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) closed by magnate
fixed
02:26 Ticket #1329 (extra ! in flag_is_subset) created by eddiegrove
The main line of the routine should be if (~flags1[i] & flags2[i]) return …
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