Timeline


and

03/09/11:

03:57 Ticket #1368 (wizmode: cope with negative values when tweaking objects) created by magnate
Entering a negative +ac value for a ring of protection causes a crash with …
03:54 Ticket #1367 (Add [c]ursed option to the "tweak object" wizmode command) created by magnate
This would be helpful when debugging issues like #1336. See also #1368.
03:08 Ticket #1363 (Remaining unique monster colouring problems) closed by magnate
fixed: Now in master, [r95cf0e20]
03:07 Ticket #1362 (Incorrect field of view update for HAS_LITE monsters) closed by magnate
fixed: Now in master, [rf1cf528b]
03:06 Ticket #1349 (Superfluous & in call of memset() for known flags in rd_item()) closed by magnate
fixed: Now in master, [rcb74d440]
03:05 Ticket #1345 (inconsistent damage sides in standarts) closed by magnate
fixed: Now in master, [r25120068]

03/08/11:

15:06 WikiStart edited by magnate
Added AngbandBase link (diff)

03/07/11:

18:41 Ticket #1366 (wand of dragon breath not learned with use) created by eddiegrove
I aimed an unaware wand of dragon breath down a corridor toward a bend, in …
14:09 Ticket #1365 (Normal DSMs don't contribute to level rating) closed by myshkin
fixed: Thanks, Zaxx. I'm closing the ticket. By the way, even if you don't have …

03/05/11:

18:54 Ticket #1358 (numpad keys now broken) closed by myshkin
fixed: I have pushed this patch, along with some other additions to pref.prf for …
15:17 Ticket #1361 (Using non-existent item by number causes crash) closed by d_m
fixed: This should be fixed in the nightlies.
14:56 Ticket #1343 (Free attempts to find unseen invisible monsters) closed by d_m
wontfix: I am going to close this because I don't think it's a bug. I think …
14:53 Ticket #1359 (some string function is broken) closed by d_m
fixed
14:52 Ticket #1348 (Some summon requirements are broken in 3.2) closed by d_m
fixed
14:52 Ticket #1357 (Labyrinth levels can have double doors) closed by d_m
fixed
14:52 Ticket #1339 (Flawed logic in flag_next()) closed by d_m
fixed
14:52 Ticket #1340 (Copy/paste error in parse_frequencies()?) closed by d_m
fixed
14:52 Ticket #1364 (A couple object.txt typos) closed by d_m
fixed

03/03/11:

07:53 Ticket #1365 (Normal DSMs don't contribute to level rating) created by Zaxx
File: obj-make.c The rating boost for DSMs is done in a_m_aux_2(), which …
05:18 Ticket #1364 (A couple object.txt typos) created by Zaxx
- the description of the Cutlass says "the sabre is a slashing sword" …
04:33 Ticket #1330 (Crash using @Z1 inscription) closed by myshkin
fixed: This fix is now in staging.
04:31 Ticket #1342 (<player> appears on monster list) closed by myshkin
fixed: This should now be fixed in staging.
04:31 Ticket #1360 (High scores list title improperly formatted) closed by myshkin
fixed

03/01/11:

04:03 Ticket #1363 (Remaining unique monster colouring problems) created by Zaxx
See #1092. Two problems remain: - Ar Pharazon is "yellow", same as …

02/28/11:

04:24 Ticket #1362 (Incorrect field of view update for HAS_LITE monsters) created by Zaxx
File: monster2.c Method: monster_swap Line: 1726 Field of view update …

02/27/11:

17:39 CodeMasters edited by magnate
Updated my contact info. (diff)
02:02 Ticket #1356 (negative value on adamantite from chest) closed by d_m
fixed: This has been fixed by Fizzix.
01:56 Ticket #1355 (Game crashes when wielding an unid'd bow of extra might) closed by d_m
fixed

02/26/11:

16:32 Ticket #1333 (x11 font error) closed by d_m
fixed: I'm pretty sure this has been fixed in HEAD... only just getting around to …

02/25/11:

18:57 Ticket #1361 (Using non-existent item by number causes crash) created by chance2
Steps to reproduce bug: 1. Enter a command that requires an item …

02/23/11:

20:47 Ticket #1360 (High scores list title improperly formatted) created by myshkin
With 80-column windows, the second and subsequent pages of the high scores …

02/22/11:

23:46 Ticket #1359 (some string function is broken) created by eddiegrove
If I squelch MB5 through the 'k' command, the game crashes with a stack …
23:41 Ticket #1358 (numpad keys now broken) created by eddiegrove
I just cloned to test a theory on a different old bug, and found that the …
22:13 Ticket #1357 (Labyrinth levels can have double doors) created by Derakon
I found a segment of labyrinth that looked like this: ###.# ..#+# #.#+# …

02/21/11:

12:43 Ticket #1337 (Crash in nightlies on firing while confused) closed by GabeCunningham
fixed: I think this is fixed as of [3a7ac1b]. Please reopen if you have this …
12:39 Ticket #1346 (Pseudo-id / id-by-use issues) closed by GabeCunningham
fixed: Now in master.
12:38 Ticket #1350 (STUPID living monsters immune to life drain) closed by GabeCunningham
fixed: Now in master.
12:37 Ticket #1347 (Make monster haste/slow temporary status effects) closed by GabeCunningham
fixed: Now in master.
12:35 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) closed by GabeCunningham
fixed: In master as of [ea04e5a].

02/20/11:

00:31 Ticket #1356 (negative value on adamantite from chest) created by bulian
-32076 pieces of adamantite from a chest. Other people have reported this …
00:17 Ticket #1355 (Game crashes when wielding an unid'd bow of extra might) created by fizzix

02/19/11:

13:07 Ticket #1354 (avoid save when purposefully set off traps) created by eddiegrove
When you use 'W' to set off a dart trap on purpose, you still get a save …

02/14/11:

12:35 Ticket #1353 (ring of the dog cannot be id'ed) created by eddiegrove
EASY_KNOW should be removed from the Ring of the Dog in object.txt so that …
00:08 Ticket #1326 (Savefile does not record town level properly) closed by takkaria
fixed

02/13/11:

22:59 Ticket #1352 (Hang with compacting monsters on char start) closed by d_m
fixed: This seems to be working now.
19:33 Ticket #1352 (Hang with compacting monsters on char start) created by d_m
When I start a game with this savefile, I get asked if I want to use the …
01:11 Ticket #1351 (Unable to open or import save files) created by Motyob
I am using an iMac with a 2.16 GHz Intel Core 2 Duo processor running OS X …

02/11/11:

12:34 Ticket #1318 (Quality squelching settings not saved when game is exited) reopened by GabeCunningham
My quality squelch settings aren't saved either, and fizzix reports the …

02/10/11:

04:06 Ticket #1350 (STUPID living monsters immune to life drain) created by Zaxx
Happens since r1948. The "STUPID" flag has been blended with "unusual" …
03:22 Ticket #1349 (Superfluous & in call of memset() for known flags in rd_item()) created by Zaxx
Proper fix: use the new of_wipe() method I've seen a few other memset() …

02/09/11:

20:42 Ticket #1311 (Being confused and walking into a wall does not cost a turn) closed by GabeCunningham
fixed: Fixed in master as of [68e5c40].
20:40 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) closed by GabeCunningham
fixed: Fixed in master as of [0a0211f].
09:28 Ticket #1348 (Some summon requirements are broken in 3.2) created by Zaxx
Since r1948, summon_specific_okay() is broken in monster2.c, due to the …

02/08/11:

19:13 Ticket #1338 (Characters sometimes start out with bad equipment) closed by GabeCunningham
fixed: Fixed in master as of [3a6ea72].
14:01 Ticket #1250 (Rework stat drain & restore potions) closed by GabeCunningham
fixed: Now fixed in master.
12:18 Ticket #1344 (cannot handle window more than 256 chars wide) closed by taina
duplicate: Seems to be a duplicate of bug 427.

02/07/11:

12:30 Ticket #1347 (Make monster haste/slow temporary status effects) created by takkaria
11:18 Ticket #1346 (Pseudo-id / id-by-use issues) created by GabeCunningham
1. If you have a dagger (+0, +0) (known), and you pick up a dagger that is …
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