Timeline
05/31/11:
- 08:40 AngbandBase edited by
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- 08:33 AngbandBase edited by
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- 08:15 AngbandBase edited by
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- 08:14 AngbandBase edited by
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- 08:13 AngbandBase edited by
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- 08:09 AngbandBase edited by
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- 00:50 AngbandBase edited by
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- 00:12 AngbandBase edited by
- Done 3.2 (diff)
05/30/11:
- 10:27 Ticket #1451 (Fix random_value parsing so that you can specify certain negative values) created by
- At the moment -1 works and 1-2d3M4 works (both the die roll and the …
- 08:14 Tickets for 3.3 edited by
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05/28/11:
- 15:44 Ticket #1450 (Store knowledge of what in-LOS monsters have picked up or stolen) created by
- Since monsters are now generated carrying their drops, the ability to see …
05/25/11:
- 06:57 Ticket #1449 (Throwing should not ID-by-use for non-throwing items) created by
- http://angband.oook.cz/forum/showthread.php?t=4442 Arguably certain …
05/24/11:
- 16:32 Ticket #1448 (Allow specification of seed_randart) created by
- Using the same seed will generate the same randarts (if the code is …
- 16:29 Ticket #1447 (Help on birth options not available during gameplay) created by
- It is still available during birth, so it is definitely related to …
- 15:58 Ticket #1414 (randarts: show origin standart in the spoiler) closed by
- fixed: This was added way back in [rda67524]
- 15:53 Ticket #1446 (Separate monster AC into evasion and absorption) created by
- This has actually been done by fizzix in a branch months ago, but it needs …
- 15:20 Ticket #1445 (Tunnelling broken) closed by
- fixed: Fixed in master [31b20da]...specific to the alter command.
- 15:16 Ticket #1425 (Crash when down arrow is pressed. Build 712c297ec6) closed by
- worksforme: Excellent news - thanks for the report. Please re-open if it recurs.
- 04:56 Ticket #1445 (Tunnelling broken) created by
- Attempting to tunnel into quartz, magma or rubble gives the "you spin …
- 02:20 Ticket #50 (Fix level feelings) closed by
- fixed: In [r31b20da] we use r_ptr->power instead of scaled_power, since the …
05/23/11:
- 16:33 Ticket #1444 (Ring of the Mouse <+4,+4>) closed by
- fixed: In master with [ref9e70e], 23 May 2011.
- 16:33 Ticket #1261 (OS X port extended characters are wrong) closed by
- fixed: In master with [ref9e70e], 23 May 2011.
- 10:03 Ticket #1444 (Ring of the Mouse <+4,+4>) created by
- Object creation checks for pval duplication if the object is an ego item, …
- 06:01 Tickets for 3.3 edited by
- Removed fixed bugs (diff)
- 05:45 Ticket #1423 (Accents do not always display properly) closed by
- duplicate: The thread actually reports two separate behaviors. The Mac portion is a …
05/22/11:
- 17:03 Ticket #1441 (Randarts not properly generated the first time) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1440 (Zero-sized stacks do not get described as plural.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1439 (Capitalization of definite articles in artifact descriptions is ...) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1438 (Multi-hued and flickering monsters' initial color) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1435 (Poison resistance does not protect against POISON melee attacks.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1434 (SIGSEGV in textui_get_command (Android version)) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1431 (Implement m_ptr->known_player_flags) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1422 (Morgoth does not appear on cavern level 100) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1392 (object origin crash) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1390 (change meteors to travel like bolts) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1388 (Traps on trap detection borders should not change colour) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1373 (Special artifacts appearing in squelch menus?) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1341 (Remove off-weapon brands and tone down down +dmg) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1336 (Cursed rings don't always present option to squelch) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1327 (The object recall term will not display the first item of the inventory.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1310 (Hide non-standard base AC on armour items) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1307 ('n' throws oil at feet) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1155 (Persistent randarts) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1145 (Afraid monsters should fail to cast spells) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #749 (A uniform way to access player knowledge of player state) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #679 (High-level mages get told they can learn 1 more spell when there are no ...) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 16:58 Ticket #1391 (Prroblem with Gervais tiles) closed by
- fixed: fixed a while ago
- 16:50 Tickets for 3.3 edited by
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- 16:50 Tickets for 3.3 edited by
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- 16:48 Tickets for 3.3 edited by
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- 16:15 Tickets for 3.3 edited by
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- 15:58 Ticket #1442 (Set bonuses for artifacts) created by
- Start by backporting from Sang. Also think about randarts - same theme and …
- 15:30 Tickets for 3.3 edited by
- Removed postponed tickets (diff)
- 15:09 Ticket #1295 (Allow access to birth options at the final stage of character creation) closed by
- duplicate: #1259.
- 09:21 Ticket #1441 (Randarts not properly generated the first time) created by
- Take a new savefile, leave randarts off but set keep_randarts to on. …
- 09:06 Tickets for 3.3 edited by
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- 09:02 Tickets for 3.3 created by
- First draft
- 07:59 Finalising 3.3 edited by
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05/21/11:
- 23:51 Ticket #101 (Improve messages a la NPP) closed by
- fixed: fixed as of 3 Feb 2011 [486d6ee15]
- 23:48 Ticket #84 (Remove cptr from the game, replace with const char * everywhere) closed by
- fixed: Done by elly in [d688933] (Jan 25 2011)
- 23:47 Ticket #777 (Add 'unsquelch' command) closed by
- fixed: Done, with the 'K' command.
- 23:33 Ticket #76 (Assign graphical tiles to the new monsters and objects) closed by
- worksforme: we have 100% coverage thesedays, thanks to buzzkill's updates a while ago.
- 23:21 Finalising 3.3 edited by
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- 22:30 Ticket #1440 (Zero-sized stacks do not get described as plural.) created by
- As reported by fizzix in IRC, "You drop 5 Arrows. You have no more Arrow."
- 22:16 Ticket #1439 (Capitalization of definite articles in artifact descriptions is ...) created by
- We have both "You no longer have the Long Sword 'Ringil'..." and "You have …
- 16:50 Ticket #1438 (Multi-hued and flickering monsters' initial color) created by
- Monsters with ATTR_MULTI or ATTR_FLICKER always start out as white. They …
- 08:51 Finalising 3.3 edited by
- Removed ref to #1403, which has been postponed. (diff)
- 05:58 Ticket #1437 (Distinguish side effects from damage for monster melee attacks) created by
- This has been done for spells, meaning that resistance to damage and …
- 05:42 Ticket #1436 (Distinguish combat bonuses between weapons, launchers and other sources) created by
- This would be generally logical and sensible. It would also address …
05/20/11:
- 06:39 Ticket #1261 (OS X port extended characters are wrong) reopened by
- The use of CGContextSelectFont in main-crb.c:activate() forces us to use …
05/19/11:
- 20:04 Ticket #1435 (Poison resistance does not protect against POISON melee attacks.) created by
- Resistances to fire, cold, acid, and lightning reduce damage from their …
- 04:45 Ticket #1432 (game-cmd.c:396: non-ISO C code may cause compile error) closed by
- fixed: This change has already occurred in the development branch.
05/17/11:
- 21:13 Ticket #1434 (SIGSEGV in textui_get_command (Android version)) created by
- The program occasionally crashes when typing "xh" (or examine in another …
- 18:01 Finalising 3.3 edited by
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- 08:14 Ticket #1433 (AI: monsters with passwall get confused by permarock) created by
- Fix for this will be in monster/melee2.c:get_moves_aux().
- 01:50 Ticket #1432 (game-cmd.c:396: non-ISO C code may cause compile error) created by
- Line 396 of game-cmd.c in Angband 3.2.0 contains an inline variable …
05/14/11:
- 15:50 Finalising 3.3 edited by
- Added #1431 (diff)
05/13/11:
- 16:43 Ticket #1431 (Implement m_ptr->known_player_flags) created by
- [re26b968] temporarily lost some calls to update_smart_learn, for the …
- 04:04 Ticket #1430 ('n' crashes when previous action used an item that no longer exists) created by
- See report from …
05/12/11:
05/11/11:
- 23:41 Finalising 3.3 edited by
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- 02:48 AngbandBase edited by
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- 00:27 AngbandBase edited by
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05/10/11:
- 17:16 Finalising 3.3 edited by
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- 17:06 Finalising 3.3 edited by
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- 17:06 Finalising 3.3 edited by
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- 17:03 Finalising 3.3 edited by
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- 16:59 Ticket #1418 (Pressing return while using roguelike keys tunnels downward.) closed by
- duplicate: Duplicate of #1417.
- 16:59 Finalising 3.3 edited by
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- 16:57 Finalising 3.3 edited by
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- 16:56 Finalising 3.3 edited by
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- 16:50 Finalising 3.3 edited by
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- 16:50 Finalising 3.3 created by
- Creation
- 16:49 ToDiscuss edited by
- Added link to Finalising 3.3 (diff)
- 02:47 AngbandBase edited by
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- 02:27 AngbandBase edited by
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05/09/11:
05/08/11:
- 16:16 Ticket #1428 ([Proposal] Monster Recall Highlighting for Troublesome Monsters) created by
- As of 3.1.2v2, monster recall highlighting appears to be: …
05/06/11:
- 15:32 Ticket #1427 (Monster saves are too powerful versus sleep) created by
- I'm not sure yet if this applies to all status effects, but currently it's …
- 09:21 Ticket #1426 (Crash when down arrow is pressed) closed by
- duplicate
- 08:35 Ticket #1426 (Crash when down arrow is pressed) created by
- The instruction at "0x77c446fa3" referenced memory at "0x00ae0000" The …
- 08:33 Ticket #1425 (Crash when down arrow is pressed. Build 712c297ec6) created by
- when the down arrow is pressed the game crashes with the following …
- 04:22 Ticket #21 (Add NPP "path to target" feature) closed by
- fixed: I think we can close it, as the original backport has been completed. MD's …
05/05/11:
- 02:27 Ticket #1424 (Various issues with plural handling) created by
- Objects and monsters should have the same plural handling code. Monster …
- 01:49 Ticket #1423 (Accents do not always display properly) created by
- In object recall window or in the main window, when examining Eonwe, the …
- 01:23 Ticket #1419 (Create drops at monster creation) closed by
- fixed: Implemented in master [712c297].
- 01:22 Ticket #1413 (Mage "Reveal Monsters" spell doesn't show invisible monsters) closed by
- fixed: Fixed in master [712c297].
- 01:20 Ticket #1404 (Check for existing pval flags during ego item creation) closed by
- fixed: Fixed in master [712c297].
- 01:20 Ticket #1399 (Additional ORIGIN_ values) closed by
- fixed: Fixed in master [712c297].
- 01:17 Ticket #1393 (lev < MAX_DEPTH assert may fail deep in the dungeon) closed by
- fixed: Fixed in master [712c297].
- 01:16 Ticket #120 (Move object flags back to object_type) closed by
- fixed: Fixed in master [712c297].
- 01:14 Ticket #1382 (OoD objects should not decrease level feeling) closed by
- fixed: Fixed in master [712c297].
- 01:09 Ticket #1384 (Bugged vault: Curlicues One) closed by
- fixed: Fixed in master [712c297].
05/04/11:
05/03/11:
- 18:01 AngbandBase edited by
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- 13:31 Ticket #1422 (Morgoth does not appear on cavern level 100) created by
- This happened on a previous character, and has happened again on this one. …
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