Timeline


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03/01/12:

18:50 Ticket #1623 (Monster memory not updated if brand is resisted) closed by magnate
fixed (in v4): Actually that wasn't the problem. The problem, in improve_attack_modifier, …
18:15 Ticket #1004 (obj-power.c: address weight properly) closed by magnate
fixed (in v4): Lovely. This now doesn't need further fixing at all, since the only …
18:12 Ticket #828 (Make to-hit formula more intuitive) closed by magnate
fixed (in v4): [56a3319] It's now a straight 75% - evasion + (finesse/25)
18:08 Ticket #534 (Rework critical hits) closed by magnate
fixed (in v4): [7dda9e9] Now uses finesse/balance and prowess/heft, which in turn are …
18:05 Ticket #1446 (Separate monster AC into evasion and absorption) closed by magnate
fixed (in v4): [8cefa2b] Slays/brands do not currently have any relationship with …
17:24 Ticket #1623 (Monster memory not updated if brand is resisted) created by magnate
This is an error in the slay rewrite: the learn_flags only deals with …
17:16 Ticket #1622 (Fix describe_damage) created by magnate
For melee weapons, it reveals slays that are not yet known. For ammo, it …
00:14 Ticket #1621 (Crash associated with Nar the Dwarf) created by Motyob
Running Angband 3.3.0-546-ga 48326c-dirty System: Mac OS X 10.6.8 …

02/28/12:

09:14 Ticket #1508 (Mimics need full camouflage in tile mode) closed by GabeCunningham
fixed (in master): This was quietly fixed way back in 80fc8f29dc. The behavior is now the …

02/12/12:

11:59 Ticket #1587 (Turn slays/brands into pvals) closed by magnate
fixed (in v4): [98fd3d3]
11:58 Ticket #1614 (Enchant weapon needs to understand finesse and prowess) closed by magnate
fixed (in v4): [98fd3d3]
03:29 Ticket #1618 (Hellhäutige LiveCams) closed by magnate
invalid: Spam
03:29 Ticket #1620 (Windows Kernel32 Dll) closed by magnate
invalid: Spam

02/11/12:

03:28 Ticket #1620 (Windows Kernel32 Dll) created by anonymous
Windows Kernel32 Dll

02/10/12:

23:44 Ticket #1618 (Hellhäutige LiveCams) created by anonymous
Hellhäutige LiveCams

02/04/12:

05:06 Ticket #1616 (Destruction effects can delete stairs) created by magnate
http://angband.oook.cz/forum/showthread.php?t=5277
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