Timeline


and

03/09/15:

03:22 Ticket #85 (Use Mr. Att logo on all platforms) closed by nckmccnnll
fixed (in master): Failed to read the above, did a new icon and changed it in 901db10; …
02:51 Ticket #1837 (Effect descriptions need improvement) closed by nckmccnnll
fixed (in master): Fixed in commits up to and including f6a6afb
02:48 Ticket #1556 (Change purple non-unique monsters to some other color) closed by nckmccnnll
fixed (in master): Fixed in 8e96eb4
02:38 Ticket #1827 (Acquirement can fail to generate egos) closed by nckmccnnll
fixed (in master): Fixed in 99b2e00 by making sure the level never gets stupidly high.
01:59 Ticket #1017 (Throwing from the quiver) closed by nckmccnnll
fixed (in master): Fixed in 2048000
01:02 Ticket #1835 (Quality squelching is not working properly in certain cases.) closed by nckmccnnll
wontfix: There are two cases here - the FA gloves one is technically an issue, but …
00:31 Ticket #1828 (Manually targeting a square should target any target_able monster) closed by nckmccnnll
fixed (in master): Fix as above applied in d43c3fb
00:19 Ticket #1829 (Aluminium/Aluminum) closed by nckmccnnll
fixed (in master): Fixed in 3785847

02/17/15:

16:12 Ticket #1842 (Fixes due to PowerWyrm) created by nckmccnnll
This is a catch-all to cover all the problems that PowerWyrm finds in …
16:00 Ticket #1841 (Messages clearing too quickly) created by nckmccnnll
At least, it seems like it

02/15/15:

15:14 Ticket #1840 (Ensure Visual Studio compatibility) created by nckmccnnll
Things like […] are too confusing for it.

02/13/15:

10:26 Ticket #1839 (Weaponsmith tile becomes "grey" when out of LOS) created by PowerWyrm
Every white tile is currently changed to grey when the character is out of …

02/09/15:

04:51 Ticket #1838 (Incoherent description of lanterns) created by PowerWyrm
Buying a lantern from a store: "a Lantern (7500 turns) <+2>" Found in the …

02/07/15:

08:06 Ticket #1837 (Effect descriptions need improvement) created by nckmccnnll
Currently effect descriptions, which appear in list-effects.h and are used …
05:14 Ticket #106 (Make graphics, sound options in-game options) closed by nckmccnnll
fixed (in master): Sound is now an in-game option, as are hybrid and block walls. I regard …
05:10 Ticket #950 (Save monster + everseen info to a player-specific knowledge file) closed by nckmccnnll
fixed (in master): Implemented as a "lore.txt" file in the player's user directory - hence …
04:51 Ticket #808 (Savefile: save monster memory records sparsely) closed by nckmccnnll
fixed (in master): Unnecessary due to resolution of #950
04:16 Ticket #1068 (Get rid of item_tester_unknown in spells2.c) closed by nckmccnnll
fixed (in master): I believe this has been fixed for some time
03:46 Ticket #234 (Unify useable/eatable/spell code) closed by nckmccnnll
fixed (in master)
03:42 Ticket #1237 (Remove hard-coded limits) closed by nckmccnnll
fixed (in master): Done - all limits relating to edit files are now set as a consequence of …
03:35 Ticket #348 (Improve UI abstractions) closed by nckmccnnll
fixed (in master): Done!!
03:29 Ticket #35 (Allow selection of character hair/eye colour and character background) closed by nckmccnnll
fixed (in master): Implemented in [0f7920b] and [4e01201]
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