Changes between Version 2 and Version 3 of CodeMasters


Ignore:
Timestamp:
11/26/09 17:54:25 (9 years ago)
Author:
magnate
Comment:

First draft.

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  • CodeMasters

    v2 v3  
    1 == Who's where in the angband codebase == 
     1= Who's where in the angband codebase = 
    22 
    33This page has been created as a guide to which active (or semi-active) developers have extensive knowledge of which sections of code and where they can most easily/quickly be contacted. For a list of tickets they're each working on, click [/query?status=assigned&status=confirmed&status=new&status=reopened&group=owner&max=1000&col=id&col=summary&col=milestone&col=reporter&col=keywords&col=changetime&order=priority here]. 
     4 
     5 
     6== Takkaria == 
     7Maintainer. Knows everything. Final authority for all decisions. Contactable on #angband-dev on IRC, or the angband-dev mailing list.  
     8 
     9 
     10 
     11== Magnate == 
     12Maintainer of the Debian package. Author of randart.c and obj-power.c, also usefully familiar with (in descending order): 
     13- object knowledge stuff (obj-info.c plus bits of cmd-know.c, obj-util.c etc.) 
     14- game init (init1.c / init2.c) 
     15- combat (attack.c, monster/*) 
     16- identify.c / stores.c / effects.c / randname.c 
     17Usually contactable on #angband-dev, or the angband-dev mailing list, or on the [http://angband.oook.cz/forum forum]. 
     18 
     19 
     20== d_m == 
     21Working on improving dungeon generation and introducing the quiver 
     22 
     23 
     24== ?MarbleDice == 
     25Author of the much improved monster recall, working on improving the monster and object lists.