Changes between Version 2 and Version 3 of DifficultGame


Ignore:
Timestamp:
12/23/10 00:40:47 (8 years ago)
Author:
takkaria
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • DifficultGame

    v2 v3  
    33Here's an index of what we're doing: 
    44* #1250 Rework stat & drain potions (make stat drain temporary, restores on level up) 
     5 
     6== Status effects == 
     7 
     8We currently have 29 status effects.  We have uninteresting ones that should be a bit more than just on/off: 
     9* slow — more/less slow with longer duration 
     10* blind — partial blindness, either randomly (icky), or reduce range 
     11* paralyzed — you get the chance of a move sometimes (maybe restore cumulative paralzation) 
     12* confused — you can still cast spells with an increased chance of failure (maybe), and def. with direction randomising 
     13* afraid — you still get the chance to attack, maybe at higher levels you can't target either? 
     14 
     15The issue is that they're all a range from 0-inf., which represents duration.  We can take as a model, though, that as something is about to wear off, it becomes weaker, and that if you're going to be under its effects for another few minutes then it's pretty much at its most potent. 
    516 
    617== Curses ==