Changes between Version 9 and Version 10 of DifficultGame
- Timestamp:
- 12/24/10 09:20:42 (2 years ago)
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DifficultGame
v9 v10 4 4 5 5 Tickets filed: 6 [[TicketQuery(Keywords~=interesting,Status!=closed, format=table)]]6 [[TicketQuery(Keywords~=interesting,Status!=closed,Milestone=3.3.0,format=table)]] 7 7 8 8 Four categories of change have their own keywords and their own sections on this page: curses, stores, new combat and monster ai. There is also a debate to be had around reducing the information available to the player, with the aim of making them work harder for stuff. We have already hidden non-standard damage dice until a weapon is picked up. We could also hide the exact flavour of potions and scrolls which are outside LOS (one of Timo's f-k-was-better issues). We could also make object detection fail to reveal items in vaults until @ is inside. Etc. Needs more thinking. … … 13 13 14 14 Tickets related to curses: 15 [[TicketQuery(Keywords~=curses,Status!=closed, format=table)]]15 [[TicketQuery(Keywords~=curses,Status!=closed,Milestone=3.3.0,format=table)]] 16 16 17 17 === The game of shopping === … … 30 30 31 31 Tickets related to stores: 32 [[TicketQuery(Keywords~=stores,status!=closed, format=table)]]32 [[TicketQuery(Keywords~=stores,status!=closed,Milestone=3.3.0,format=table)]] 33 33 34 34 === New combat mechanics === … … 37 37 38 38 Tickets related to combat changes: 39 [[TicketQuery(Keywords~=combat,Status!=closed, format=table)]]39 [[TicketQuery(Keywords~=combat,Status!=closed,Milestone=3.3.0,format=table)]] 40 40 41 41 === Monster AI === … … 44 44 45 45 Tickets related to ai: 46 [[TicketQuery(Keywords~=ai,Status!=closed, format=table)]]46 [[TicketQuery(Keywords~=ai,Status!=closed,Milestone=3.3.0,format=table)]]
