Changes between Version 6 and Version 7 of DifficultGame


Ignore:
Timestamp:
12/24/10 08:04:36 (9 years ago)
Author:
magnate
Comment:

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  • DifficultGame

    v6 v7  
    66[[TicketQuery(Keywords~=interesting,format=table)]] 
    77 
    8 Three categories of change have their own keywords and their own sections on this page: curses, stores and monster ai 
     8Four categories of change have their own keywords and their own sections on this page: curses, stores, new combat and monster ai 
    99 
    1010=== Curses === 
     
    3232[[TicketQuery(Keywords~=stores,format=table)]] 
    3333 
     34=== New combat mechanics === 
     35 
     36As discussed on Ooook, there is quite a lot of support for changes to combat which differentiate more between light and heavy weapons: changing the way +dam works and separating the AC concept into evasion and absorption.  
     37 
     38Tickets related to combat changes: 
     39[[TicketQuery(Keywords~=combat,Status!=closed,format=table)]] 
     40 
    3441=== Monster AI === 
    3542 
     
    3744 
    3845Tickets related to ai: 
    39 [[TicketQuery(Keywords~=ai,format=table)]] 
     46[[TicketQuery(Keywords~=ai,Status!=closed,format=table)]]