Changes between Version 8 and Version 9 of DifficultGame


Ignore:
Timestamp:
12/24/10 08:27:20 (9 years ago)
Author:
magnate
Comment:

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  • DifficultGame

    v8 v9  
    66[[TicketQuery(Keywords~=interesting,Status!=closed,format=table)]] 
    77 
    8 Four categories of change have their own keywords and their own sections on this page: curses, stores, new combat and monster ai 
     8Four categories of change have their own keywords and their own sections on this page: curses, stores, new combat and monster ai. There is also a debate to be had around reducing the information available to the player, with the aim of making them work harder for stuff. We have already hidden non-standard damage dice until a weapon is picked up. We could also hide the exact flavour of potions and scrolls which are outside LOS (one of Timo's f-k-was-better issues). We could also make object detection fail to reveal items in vaults until @ is inside. Etc. Needs more thinking. 
    99 
    1010=== Curses ===