Changes between Version 16 and Version 17 of Finalising 3.3


Ignore:
Timestamp:
06/02/11 15:00:45 (9 years ago)
Author:
magnate
Comment:

Split into pre- and post-3.3 suggested groupings

Legend:

Unmodified
Added
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  • Finalising 3.3

    v16 v17  
    22 
    33A detailed list is at [[Tickets for 3.3]] 
     4 
     5Group 1 - could be considered ok for 3.3 (if not actually finished, at least no longer needing urgent attention) 
    46 
    57* Cave generation revision? (light, labyrinth levels) 
     
    79* [ticket:1369 Rebalance ego DSMs] 
    810* [ticket:1427 Monster saves versus sleep and other timed effects] 
    9 * Various input issues: #1378, #1389, #1417, #1316, #1313, #1307, [http://angband.oook.cz/forum/showthread.php?t=4426 forum bug] (and other InputRework bugs) 
    1011* Stats generation improvements (see forthcoming documentation at StatsHowTo and #786) 
    1112* One spell left to learn bug (#679) 
     
    1617* Tone down off-weapon +dam on standarts (#1341) 
    1718* Savefile loader test suite (with savefiles of lots of old versions) #1303 
    18 * Revert or fix squelch (need to be able to kill a given quantity of items, at least) 
    19 * Balancing issues to consider: 
    20    * Availability of protections, particularly confusion 
    21    * General availability of good/great items 
    2219   * Standard artifact set 
    2320   * Level feelings 
     21 
     22Group 2 - probably need some more work before 3.3 
     23 
     24* Various input issues: #1378, #1389, #1417, #1316, #1313, #1307, [http://angband.oook.cz/forum/showthread.php?t=4426 forum bug] (and other InputRework bugs) 
     25* Revert or fix squelch (need to be able to kill a given quantity of items, at least) 
     26   * Availability of protections, particularly confusion (not sure what the problem is here - magnate) 
     27   * General availability of good/great items 
     28 
     29Issues to cover at the devteam e-meeting (see AgendaJune2011) 
     30 
    2431* When should we set a code freeze for 3.3? 
    2532* More formal release engineering process