Changes between Version 5 and Version 6 of KeywordGuide
- Timestamp:
- 07/13/09 02:26:28 (10 years ago)
Legend:
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KeywordGuide
v5 v6 28 28 * compat -- for issues such as compiler warnings, C89 compatibility, autotools issues etc. 29 29 * doc -- for issues about documenting the code (c.f. "help" below) 30 * backport -- for tickets about importing code from variants 30 31 * patch -- if your ticket has a patch attached 31 32 * gpl -- for licensing issues … … 34 35 * birth -- for issues related to starting the game (not starting the program) 35 36 * items -- for issues about item generation and monster drops (Too Much Junk, Not Enough Stat Potions, Rubbish Randarts, Boring Curses etc.) 36 * spells-- for spell-related issues including mana and casting, plus activations and spell-like item effects37 * magic -- for spell-related issues including mana and casting, plus activations and spell-like item effects 37 38 * stores -- for anything related to the stores, including the home 38 * ai -- for monster behaviour 39 * detection -- for issues about detection, disturbance, panel-flipping, ESPetc.39 * ai -- for monster behaviour (but use "magic" for monster spell effects) 40 * detection -- for issues about detection, disturbance, panel-flipping, offscreen death etc. 40 41 * dungeon -- for level generation, level feelings, traps, vaults etc. 41 * player -- for issues relating to the mechanics of stats, resists, classes, food, stealth, timed effects etc.42 * combat 43 * id 42 * player -- for issues relating to the mechanics of stats, resists, classes, skills, food, stealth, speed, timed effects etc. 43 * combat -- for melee and missile combat mechanics, plus LOS/range/projection issues 44 * id -- for anything to do with identifying or learning items 44 45 45 46 == Metagame keywords == … … 63 64 * macros 64 65 * inscriptions 66 67 Example: if you have an issue about magic devices, think about whether it's about their properties ("items"), their cost ("stores"), their effect ("magic") or your success/failure with them ("player").