Changes between Version 5 and Version 6 of KeywordGuide


Ignore:
Timestamp:
07/13/09 02:26:28 (10 years ago)
Author:
magnate
Comment:

added backports, renamed spells to magic, expanded descriptions, added example

Legend:

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  • KeywordGuide

    v5 v6  
    2828 * compat --  for issues such as compiler warnings, C89 compatibility, autotools issues etc. 
    2929 * doc --  for issues about documenting the code (c.f. "help" below) 
     30 * backport --  for tickets about importing code from variants 
    3031 * patch --  if your ticket has a patch attached 
    3132 * gpl --  for licensing issues 
     
    3435 * birth --  for issues related to starting the game (not starting the program) 
    3536 * items --  for issues about item generation and monster drops (Too Much Junk, Not Enough Stat Potions, Rubbish Randarts, Boring Curses etc.) 
    36  * spells --  for spell-related issues including mana and casting, plus activations and spell-like item effects 
     37 * magic --  for spell-related issues including mana and casting, plus activations and spell-like item effects 
    3738 * stores --  for anything related to the stores, including the home 
    38  * ai --  for monster behaviour 
    39  * detection --  for issues about detection, disturbance, panel-flipping, ESP etc.  
     39 * ai --  for monster behaviour (but use "magic" for monster spell effects) 
     40 * detection --  for issues about detection, disturbance, panel-flipping, offscreen death etc.  
    4041 * dungeon --  for level generation, level feelings, traps, vaults etc. 
    41  * player --  for issues relating to the mechanics of stats, resists, classes, food, stealth, timed effects etc. 
    42  * combat 
    43  * id 
     42 * player --  for issues relating to the mechanics of stats, resists, classes, skills, food, stealth, speed, timed effects etc. 
     43 * combat --  for melee and missile combat mechanics, plus LOS/range/projection issues 
     44 * id --  for anything to do with identifying or learning items 
    4445  
    4546== Metagame keywords == 
     
    6364 * macros 
    6465 * inscriptions 
     66 
     67Example: if you have an issue about magic devices, think about whether it's about their properties ("items"), their cost ("stores"), their effect ("magic") or your success/failure with them ("player").