Changes between Version 5 and Version 6 of MidnightDoodle


Ignore:
Timestamp:
10/20/11 08:07:05 (8 years ago)
Author:
magnate
Comment:

Added draft roadmap and some principles

Legend:

Unmodified
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  • MidnightDoodle

    v5 v6  
    1818 * same autobuilder(s) 
    1919 
    20 4. Defining the fork: who wants what in or out of the manifesto / announcement (see attachment) 
     204. Defining the fork: who wants what in or out of the manifesto / announcement (see attachment): 
     21 * important principles 
     22    - based on V (same basic fantasy/mythical races/classes/monsters) 
     23    - no other strictures (anything could go in, or out) 
     24    - highly volatile (experimentation > balance - don't upgrade until current game finishes ...) 
     25    - if your change breaks something, you should fix it or revert 
     26    - implies no commitments to/for V (nothing is guaranteed to migrate to V) 
     27 * putative roadmap 
     28    - affixes 
     29    - 1520-food 
     30    - borg 
     31    - reworked detection/ID (#298, #418, #509, #632, #1015, #1161, #1450, #1514 inc. rune-based ID) 
     32    - crafting/forging (inc. new randarts, artifact devices etc.) 
     33    - new combat (#534, #828, #1205, #1279, #1436, #1437, #1446) 
     34    - tiered effects (#1041) 
     35    - reworked magic (#1421 and implications for classes/skills) 
     36    - more changes to dungeon generation 
     37    - LOS/FOV (#757, #768) 
     38    - monster flow/AI/detection (#78, #574, #591, #963, #1113, #1433) 
     39    - ego monsters 
     40    - new curses (any year now) 
    2141 
    22425. Any consequential issues for V (e.g. changes to commit access, roadmap, milestone dates)