Changes between Version 20 and Version 21 of NewEgos


Ignore:
Timestamp:
10/18/11 12:11:10 (8 years ago)
Author:
magnate
Comment:

Added link to spreadsheet of proposed changes.

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  • NewEgos

    v20 v21  
    113113Finally, of course, there's a ton of balancing tweaking to be done. Some affixes are available on items which weren't before (e.g. of Warding), and others aren't (e.g. of Dweomercraft), purely because of what I was testing when I added them. Doing this balancing means adjusting the stats code to record affix and theme indices (it already records all the actual item info). I am quite happy for people to crawl all over ego_items.txt and ego_themes.txt and adjust all the T: lines, as I have not spent long checking what affixes are available on which items at which depth and affix level: mithril shields don't seem to be able to acquire any affixes at all! 
    114114 
    115 A spreadsheet of the current affix distribution is at https://docs.google.com/spreadsheet/ccc?key=0AlI-IK5uLWbEdEItWWRZY0RqSVhoeHpBWjU3OG02UHc&hl=en_US. To see what is available on any particular type of item, scroll up and down (and order by depth if you like). This immediately tells us that we need more affixes on cloaks, gloves, boots and launchers. We probably need more armour affixes in general: there are 12 AC/weight affixes for armour (two bad), compared with 28 hit/dam/dice affixes for weapons (which need much more careful distribution). We can probably also converge some of the affixes: there is now no need for special affixes for launchers or ammo (Accuracy, Power, Wounding).  
     115A spreadsheet of the current affix distribution is at https://docs.google.com/spreadsheet/ccc?key=0AlI-IK5uLWbEdEItWWRZY0RqSVhoeHpBWjU3OG02UHc&hl=en_US. To see what is available on any particular type of item, scroll up and down (and order by depth if you like). This immediately tells us that we need more affixes on cloaks, gloves, boots and launchers. We probably need more armour affixes in general: there are 12 AC/weight affixes for armour (two bad), compared with 28 hit/dam/dice affixes for weapons (which need much more careful distribution). We can probably also converge some of the affixes: there is now no need for special affixes for launchers or ammo (Accuracy, Power, Wounding). 
     116 
     117There's a "proposed" spreadsheet at https://docs.google.com/spreadsheet/ccc?key=0AlI-IK5uLWbEdFV2UzJKSjdKZmEtLWlkTXF2amd6b3c&hl=en_US, which contains my first partial attempt at balancing the distribution.  
    116118 
    117119I also think that we need to check the balance between obj_alloc (the allocation table for all objects) and obj_alloc_great (the one for "good" or "great" objects). Some potions/scrolls with the OF_GOOD flag may now be too common, and some others perhaps ought to get it (and some devices).