Changes between Version 17 and Version 18 of NewEgos


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Timestamp:
10/15/11 07:40:07 (8 years ago)
Author:
magnate
Comment:

typo

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  • NewEgos

    v17 v18  
    9696Update: the ego knowledge menu now works properly, though the absence of flavour text means that affixes with no flags don't say anything (c.f. Wounding, Accuracy etc.). Fizzix is working on this. There is a crash in the ''object'' knowledge menu arising from #1014, but only in randart games. Noz is working on this. We still need a new "theme knowledge" menu about themes - I don't think I have the skill to do this, but I'm on the way. An item's affixes are now listed in the 'I'nspect screen (this may or may not be desirable long-term, but is certainly useful for testing). 
    9797 
    98 IMO we should no longer show the base AC or dice of an object, because these are no longer so static - lots of the Ey prefixes change one or the other. This fits nicely with reducing the amount of info available and forcing people to walk over a fetch stuff. Interested in people's thoughts on this (and see also #1551). 
     98IMO we should no longer show the base AC or dice of an object, because these are no longer so static - lots of the Ey prefixes change one or the other. This fits nicely with reducing the amount of info available and forcing people to walk over and fetch stuff. Interested in people's thoughts on this (and see also #1551). 
    9999 
    100100We also need to refine the IDing of affixes and themes, but this needs discussion after both Eddie's patch improvements and rune-based ID. I have defined IDENT_PREFIX and IDENT_SUFFIX, but these aren't used yet (we use ''obj_affix_known'' instead). One question is whether we should display the best *known* prefix or suffix, rather than not display any unless the best is known. It would seem odd for an item to change its name as you discovered more about it, but maybe that's preferable to the current behaviour.