Changes between Initial Version and Version 1 of NicksAwesomeRestructure


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Timestamp:
11/03/13 05:13:43 (6 years ago)
Author:
nckmccnnll
Comment:

First cut

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  • NicksAwesomeRestructure

    v1 v1  
     1This is a place for planning the major code restructure.  Currently it's just a fairly disorganised list.  Please add as you see fit. 
     2 
     3 * Command code redo - the main part of the core/UI split (takkaria) 
     4 * Dungeon generation code generalisation - largely allowing greater control over monster generation (Nick) 
     5 * Trap layer (so traps are no longer terrain) (Nick) 
     6 * CAVE_* layer bitflagising and list-*.h-ing (probably unnecessary, and low priority) (Nick) 
     7 * Removal of FEAT_* as much as possible, replace with terrain flags and/or feature predicates (cave_is*, feat_is*, feature_is*) (Nick)