Changes between Version 1 and Version 2 of NicksAwesomeRestructure


Ignore:
Timestamp:
11/03/13 12:47:18 (5 years ago)
Author:
molybdenum
Comment:

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  • NicksAwesomeRestructure

    v1 v2  
    66 * CAVE_* layer bitflagising and list-*.h-ing (probably unnecessary, and low priority) (Nick) 
    77 * Removal of FEAT_* as much as possible, replace with terrain flags and/or feature predicates (cave_is*, feat_is*, feature_is*) (Nick) 
     8 * Moving game data and code out of switches and into tables and edit files (where possible and appropriate) (molybdenum) 
     9   * effect_do() (effects.c) 
     10   * make_attack_normal() (melee2.c) 
     11   * project_*() (spells1.c) 
     12   * x-spell.c 
     13   * tval stuff (from all over) 
     14 * Extract inventory code into its own module (molybdenum)