Changes between Version 2 and Version 3 of PlanningWiki/Inventory


Ignore:
Timestamp:
01/09/14 12:41:44 (5 years ago)
Author:
molybdenum
Comment:

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  • PlanningWiki/Inventory

    v2 v3  
    88 * A quiver could be an item that always takes up an inventory slot and holds a specific number of arrows.  You can have multiple quivers. (fizzix) 
    99 * A huge boost would be decoupling inventory items from specific slots then allowing the player to remap them as they choose ala DCSS (fizzix) 
     10 * I have a pile of code for a very generic inventory object. It is basically just a container data type, with the intention being that it is wrapped up with inventory-specific behavior. (molybdenum) 
     11    * For example, the `inventory` object could be wrapped up in a `pack` object to represent the player pack. Then, the `pack` object would implement the existing sorting and organizing behavior. 
     12    * The `inventory` object can also handle items in arbitrary slots, just like the player equipment, so it could be used as a base for that as well. 
    1013 
    1114=== Post-restructure ===