Changes between Version 3 and Version 4 of PlanningWiki/Squares


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Timestamp:
02/09/14 00:24:49 (3 years ago)
Author:
nckmccnnll
Comment:

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  • PlanningWiki/Squares

    v3 v4  
    1212 * Do we need cave predicates?  Can the same be achieved through terrain flags, trap flags, etc?  Which is preferable, or a combination?  I think actually how the layers are precisely handled needs to be answered first (Nick) 
    1313 
     14 * OK, I'm going to backtrack a bit here.  I think for now I'd just like to keep the cave struct pretty much as is (Nick): 
     15    * terrain has a grid-based arrays of numbers representing terrain types 
     16    * monsters and objects have their own grid-based arrays of numbers too, which represent indices in a list 
     17    * monsters, objects and traps also have an array of the appropriate structs (the lists referred to above) to keep all the actual detail on the instances that are at the relevant grid reference 
     18    * all the other grid-based info can be dealt with using the info flags because it's pretty much yes/no information  
     19    * traps are the anomalous case; maybe they should have their own grid-based array of indices too 
     20    * I think cave (well, square) predicates are good and needed and should be used everywhere 
     21 
    1422=== Post-restructure ===