Changes between Initial Version and Version 1 of Tickets for 3.3


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Timestamp:
05/22/11 09:02:09 (8 years ago)
Author:
magnate
Comment:

First draft

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  • Tickets for 3.3

    v1 v1  
     1== Tickets for 3.3 - what to do with them == 
     2 
     3Tickets which could be considered done[[BR]] 
     4        #77             Add new room and level types[[BR]] 
     5        #600    Allow specified monster drops & remove special-casing of Morgoth artifacts[[BR]] 
     6        #753    Work out some better display for the disarming skill on 'C' screen[[BR]] 
     7        #1098   make 'distclean' cleans too much, 'clean' too little[[BR]] 
     8        #1124   Consolidate flag data into list-* files[[BR]] 
     9        #1300   Need a way to walk into trapdoors[[BR]] 
     10        #1332   Make mimics and lurkers tougher 
     11 
     12Changes/fixes it would be nice to have in 3.3:[[BR]] 
     13        #50             Fix level feelings[[BR]] 
     14        #572    Avoid unavoidable deaths[[BR]] 
     15        #838    isolated initial room[[BR]] 
     16        #1287   Check up on licences of fonts[[BR]] 
     17        #1369   Rebalance ego DSMs[[BR]] 
     18        #1377   Copyright notices are inconsistent[[BR]] 
     19        #1427   Monster saves are too powerful versus sleep 
     20 
     21Changes/fixes it would be nice to have in 3.4:[[BR]] 
     22        #340    Add tests and documentation for z-msg[[BR]] 
     23        #426    Make traps more interesting[[BR]] 
     24        #484    Add new curses: cannot-drop curse[[BR]] 
     25        #485    Add new curses: pval-flipping curse[[BR]] 
     26        #534    Rework critical hits[[BR]] 
     27        #589    Identify spell should check that there are items to identify before checking mana (but this is actually related to command handling)[[BR]] 
     28        #592    Add new curses: anchorage[[BR]] 
     29        #593    Add new curses: hide the monster health bar[[BR]] 
     30        #674    Speed up item generation[[BR]] 
     31        #720    Check to see how rare/common certain item kinds are again[[BR]] 
     32        #726    Rationalize damage/effects simultaneously applied[[BR]] 
     33        #786    Collect better statistics on items[[BR]] 
     34        #828    Make to-hit formula more intuitive[[BR]] 
     35        #844    OoD should not destroy cursed items anymore[[BR]] 
     36        #847    After killing Morgoth, staircase can appear in wall[[BR]] 
     37        #851    Drain EXP should drain XP in proportion to total XP, not a constant[[BR]] 
     38        #916    Curses: Aggravate should aggravate less[[BR]] 
     39        #917    Add new curses: Nullify[[BR]] 
     40        #950    Save monster + everseen info to a player-specific knowledge file[[BR]] 
     41        #992    Make multi-breath effects better than single breath effects[[BR]] 
     42        #1015   Granular ESP[[BR]] 
     43        #1017   Throwing from the quiver[[BR]] 
     44        #1018   Cursed ammo doesn't make sense[[BR]] 
     45        #1037   inventory should be sorted before items remaining is displayed[[BR]] 
     46        #1068   Get rid of item_tester_unknown in spells2.c[[BR]] 
     47        #1127   Options not sticking across generations[[BR]] 
     48        #1145   Afraid monsters should fail to cast spells[[BR]] 
     49        #1156   Revisit stacks of consumables.[[BR]] 
     50        #1205   Rework armour penalties[[BR]] 
     51        #1259   Allow access to birth options from quickstart screen[[BR]] 
     52        #1269   Object origin text does not render xchars properly in non-Latin charsets[[BR]] 
     53        #1276   Make status effects more interesting[[BR]] 
     54        #1279   Introduce monster mana[[BR]] 
     55        #1295   Allow access to birth options at the final stage of character creation (duplicate of #1259?)[[BR]] 
     56        #1303   Create savefile loader testsuite[[BR]] 
     57        #1315   Shopkeeps overpay for partial ID'd =Mouse[[BR]] 
     58        #1328   Rewrite target.c so it's less hideous[[BR]] 
     59        #1386   Sort brands by damage 
     60 
     61Changes it would be nice to have at some later point:[[BR]] 
     62        #31             Add a "start kit" option (a la Ey)[[BR]] 
     63        #71             A "give me a random, reasonably playable character" button[[BR]] 
     64        #234    Unify useable/eatable/spell code[[BR]] 
     65        #418    Add timed detections (i.e. non-monster ESP)[[BR]] 
     66        #509    Make "detect magic" a useful spell[[BR]] 
     67        #524    Avoid using atexit()[[BR]] 
     68        #591    Monster recovery should happen each turn regardless of how far away monsters are from the player[[BR]] 
     69        #632    Detect Enchantment should be more consistent[[BR]] 
     70        #659    Get valgrind reporting that all memory is properly freed at game exit[[BR]] 
     71        #671    Loading the same gamefile should load preferences, even with a different character name[[BR]] 
     72        #807    Savefile: remove excess null-bytes[[BR]] 
     73        #808    Savefile: save monster memory records sparsely[[BR]] 
     74        #876    Check for format-string based security holes[[BR]] 
     75        #1030   Better save location and output for char dump[[BR]] 
     76        #1100   Tell the player where character dumps get saved to[[BR]] 
     77        #1104   Add ./angband -l command to list savefiles you can play (for use with -u)[[BR]] 
     78        #1120   Clean up squelch messages[[BR]] 
     79        #1194   Changes to doors and spikes[[BR]] 
     80        #1220   Improve the -u switch[[BR]] 
     81        #1237   Remove hard-coded limits[[BR]] 
     82        #1263   Add desktop entries to the source and buildsystem[[BR]] 
     83        #1280   Allow --with-varpath to override PRIVATE_USER_DIR[[BR]] 
     84        #1285   Better make system[[BR]] 
     85        #1288   Remove cheat options, move them to wizard mode[[BR]] 
     86        #1296   Remove 'b'rowse command[[BR]] 
     87        #1298   Update races[[BR]] 
     88        #1314   Mushrooms should be their own tval[[BR]] 
     89        #1325   Chardump inventory spacing is inconsistent[[BR]] 
     90        #1331   Ensure map updates do not give away info[[BR]] 
     91        #1394   Allow ego types to have negative pvals[[BR]] 
     92        #1395   Allow ego types to affect item weight[[BR]] 
     93        #1424   Remove plural_aux() 
     94 
     95Input/command stuff:[[BR]] 
     96        #53             Allow keyset-agnostic macros[[BR]] 
     97        #97             Outstanding menus to fix[[BR]] 
     98        #105    Better macro UI[[BR]] 
     99        #139    Command handling code is hard to grok[[BR]] 
     100        #437    Inscriptions shouldn't ignore roguelike keyset option[[BR]] 
     101        #620    Angband doesn't see difference between numpadarrows/diagonals from others. 
     102        #758    Pref file loading bug[[BR]] 
     103        #856    Shop honours macros[[BR]] 
     104        #858    Insribing objects Max=#[[BR]] 
     105        #925    Accessibility: add a directional look command[[BR]] 
     106        #966    Repeat and Scrolls[[BR]] 
     107        #1036   Deleting a Macro can break things[[BR]] 
     108        #1187   Opening chests from a stack[[BR]] 
     109        #1252   Rogue keyset does not work with Enter command[[BR]] 
     110        #1255   Allow squelching from look command[[BR]] 
     111        #1293   Inconsistent behaviour about dropping squelched items[[BR]] 
     112        #1308   Repeated observations when walking over stuff[[BR]] 
     113        #1313   'n' keeps target when confused[[BR]] 
     114        #1316   Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds)[[BR]] 
     115        #1378   Keymap adding is a bit screwy, doesn't let you input 'Return' in a keymap[[BR]] 
     116        #1389   Keymap editor doesn't save '\' properly[[BR]] 
     117        #1430   'n' crashes when previous action used an item that no longer exists 
     118 
     119Display stuff:[[BR]] 
     120        #119    Flicker of a direction prompt from 3.0.5[[BR]] 
     121        #146    Using "show_piles" in graphics mode should use a tile, not the ampersand.[[BR]] 
     122        #400    Make graphics less hardcoded[[BR]] 
     123        #427    When screen is above a certain length, text is limited to 15 characters[[BR]] 
     124        #905    Some Monster Tiles Mapped to Wrong Graphic[[BR]] 
     125        #914    Display a detection radius marker in graphics mode[[BR]] 
     126        #1111   Item lists are right aligned[[BR]] 
     127        #1128   Subwindows not refreshing when loaded from prf file[[BR]] 
     128        #1374   Loading window preferences doesn't work (duplicate of #1128?)[[BR]] 
     129        #1391   Prroblem with Gervais tiles[[BR]] 
     130        #1412   Screenshots cause map flooding[[BR]] 
     131        #1423   Accents do not always display properly 
     132 
     133Mouse stuff:[[BR]] 
     134        #454    Button patch: buttons not redrawn in inventory/equip/etc mode[[BR]] 
     135        #455    Button patch: string and number entry do not have buttons 
     136 
     137Platform-specific stuff:[[BR]] 
     138        #506    MacOS: Keep SVN Angband from interfering with other versions[[BR]] 
     139        #617    Clicking on "Angband ... dev" button brings an empty red window.[[BR]] 
     140        #636    .ini file reading/writing on Windows is extremely inefficient[[BR]] 
     141        #880    Dead keys do not work in OS X port[[BR]] 
     142        #942    Move angband.ico to src\win[[BR]] 
     143        #952    No solid walls under -mgtk[[BR]] 
     144        #1059   Get the buildsystem working on OpenBSD again[[BR]] 
     145        #1232   Improve -mgcu behaviour in 16-colour xterms[[BR]] 
     146        #1235   New visual characters are not preserved over entry/exit to shops in GTK[[BR]] 
     147        #1239   Nomad tiles + SDL = problems[[BR]] 
     148        #1244   Bigtile/Double/Triple tiles don't work in GTK[[BR]] 
     149        #1245   Windows: flicker on menus[[BR]] 
     150        #1261   OS X port extended characters are wrong[[BR]] 
     151        #1266   SDL Options bug[[BR]] 
     152        #1267   SDL fonts appear in random order[[BR]] 
     153        #1265   Slow game and map/overhead term window[[BR]] 
     154        #1312   Savefile creates reproduceable crash[[BR]] 
     155        #1318   Quality squelching settings not saved when game is exited[[BR]] 
     156        #1375   Add Mac OS X support to configure.ac and version.sh support to the Mac build[[BR]] 
     157        #1379   Ctrl-x should have the same behaviour as the Quit button[[BR]] 
     158        #1417   Return key registers as ^J on OS X 
     159 
     160These four are still unconfirmed (milestone Triage), all platform-specific I think: 
     161 
     162        #1282   Crash on startup (v 3.2 Mac OS X 10.4.11 PPC) [[BR]] 
     163        #1351   Unable to open or import save files[[BR]] 
     164        #1380   Problem with 5x8x font[[BR]] 
     165        #1425   Crash when down arrow is pressed. Build 712c297ec6