Changes between Version 2 and Version 3 of Tickets for 3.3


Ignore:
Timestamp:
05/22/11 15:30:46 (7 years ago)
Author:
magnate
Comment:

Removed postponed tickets

Legend:

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  • Tickets for 3.3

    v2 v3  
    1919        #1427   Monster saves are too powerful versus sleep 
    2020 
    21 Changes/fixes it would be nice to have in 3.4:[[BR]] 
    22         #340    Add tests and documentation for z-msg[[BR]] 
    23         #426    Make traps more interesting[[BR]] 
    24         #484    Add new curses: cannot-drop curse[[BR]] 
    25         #485    Add new curses: pval-flipping curse[[BR]] 
    26         #534    Rework critical hits[[BR]] 
    27         #589    Identify spell should check that there are items to identify before checking mana (but this is actually related to command handling)[[BR]] 
    28         #592    Add new curses: anchorage[[BR]] 
    29         #593    Add new curses: hide the monster health bar[[BR]] 
    30         #674    Speed up item generation[[BR]] 
    31         #720    Check to see how rare/common certain item kinds are again[[BR]] 
    32         #726    Rationalize damage/effects simultaneously applied[[BR]] 
    33         #786    Collect better statistics on items[[BR]] 
    34         #828    Make to-hit formula more intuitive[[BR]] 
    35         #844    OoD should not destroy cursed items anymore[[BR]] 
    36         #847    After killing Morgoth, staircase can appear in wall[[BR]] 
    37         #851    Drain EXP should drain XP in proportion to total XP, not a constant[[BR]] 
    38         #916    Curses: Aggravate should aggravate less[[BR]] 
    39         #917    Add new curses: Nullify[[BR]] 
    40         #950    Save monster + everseen info to a player-specific knowledge file[[BR]] 
    41         #992    Make multi-breath effects better than single breath effects[[BR]] 
    42         #1015   Granular ESP[[BR]] 
    43         #1017   Throwing from the quiver[[BR]] 
    44         #1018   Cursed ammo doesn't make sense[[BR]] 
    45         #1037   inventory should be sorted before items remaining is displayed[[BR]] 
    46         #1068   Get rid of item_tester_unknown in spells2.c[[BR]] 
    47         #1127   Options not sticking across generations[[BR]] 
    48         #1145   Afraid monsters should fail to cast spells[[BR]] 
    49         #1156   Revisit stacks of consumables.[[BR]] 
    50         #1205   Rework armour penalties[[BR]] 
    51         #1259   Allow access to birth options from quickstart screen[[BR]] 
    52         #1269   Object origin text does not render xchars properly in non-Latin charsets[[BR]] 
    53         #1276   Make status effects more interesting[[BR]] 
    54         #1279   Introduce monster mana[[BR]] 
    55         #1295   Allow access to birth options at the final stage of character creation (duplicate of #1259?)[[BR]] 
    56         #1303   Create savefile loader testsuite[[BR]] 
    57         #1315   Shopkeeps overpay for partial ID'd =Mouse[[BR]] 
    58         #1328   Rewrite target.c so it's less hideous[[BR]] 
    59         #1386   Sort brands by damage 
    60  
    61 Changes it would be nice to have at some later point:[[BR]] 
    62         #31             Add a "start kit" option (a la Ey)[[BR]] 
    63         #71             A "give me a random, reasonably playable character" button[[BR]] 
    64         #234    Unify useable/eatable/spell code[[BR]] 
    65         #418    Add timed detections (i.e. non-monster ESP)[[BR]] 
    66         #509    Make "detect magic" a useful spell[[BR]] 
    67         #524    Avoid using atexit()[[BR]] 
    68         #591    Monster recovery should happen each turn regardless of how far away monsters are from the player[[BR]] 
    69         #632    Detect Enchantment should be more consistent[[BR]] 
    70         #659    Get valgrind reporting that all memory is properly freed at game exit[[BR]] 
    71         #671    Loading the same gamefile should load preferences, even with a different character name[[BR]] 
    72         #807    Savefile: remove excess null-bytes[[BR]] 
    73         #808    Savefile: save monster memory records sparsely[[BR]] 
    74         #876    Check for format-string based security holes[[BR]] 
    75         #1030   Better save location and output for char dump[[BR]] 
    76         #1100   Tell the player where character dumps get saved to[[BR]] 
    77         #1104   Add ./angband -l command to list savefiles you can play (for use with -u)[[BR]] 
    78         #1120   Clean up squelch messages[[BR]] 
    79         #1194   Changes to doors and spikes[[BR]] 
    80         #1220   Improve the -u switch[[BR]] 
    81         #1237   Remove hard-coded limits[[BR]] 
    82         #1263   Add desktop entries to the source and buildsystem[[BR]] 
    83         #1280   Allow --with-varpath to override PRIVATE_USER_DIR[[BR]] 
    84         #1285   Better make system[[BR]] 
    85         #1288   Remove cheat options, move them to wizard mode[[BR]] 
    86         #1296   Remove 'b'rowse command[[BR]] 
    87         #1298   Update races[[BR]] 
    88         #1314   Mushrooms should be their own tval[[BR]] 
    89         #1325   Chardump inventory spacing is inconsistent[[BR]] 
    90         #1331   Ensure map updates do not give away info[[BR]] 
    91         #1394   Allow ego types to have negative pvals[[BR]] 
    92         #1395   Allow ego types to affect item weight[[BR]] 
    93         #1424   Remove plural_aux() 
    94  
    9521Input/command stuff:[[BR]] 
    9622        #53             Allow keyset-agnostic macros[[BR]] 
     
    9925        #139    Command handling code is hard to grok[[BR]] 
    10026        #437    Inscriptions shouldn't ignore roguelike keyset option[[BR]] 
    101         #620    Angband doesn't see difference between numpadarrows/diagonals from others. 
     27        #620    Angband doesn't see difference between numpadarrows/diagonals from others[[BR]] 
    10228        #758    Pref file loading bug[[BR]] 
    10329        #856    Shop honours macros[[BR]]