wiki:Tickets for 3.3

Version 3 (modified by magnate, 7 years ago) (diff)

Removed postponed tickets

Tickets for 3.3 - what to do with them

Tickets which could be considered done

#77 Add new room and level types
#600 Allow specified monster drops & remove special-casing of Morgoth artifacts
#753 Work out some better display for the disarming skill on 'C' screen
#1098 make 'distclean' cleans too much, 'clean' too little
#1124 Consolidate flag data into list-* files
#1300 Need a way to walk into trapdoors
#1332 Make mimics and lurkers tougher

Changes/fixes it would be nice to have in 3.3:

#50 Fix level feelings
#572 Avoid unavoidable deaths
#838 isolated initial room
#1287 Check up on licences of fonts
#1369 Rebalance ego DSMs (tweak for now, full fix follows #786)
#1377 Copyright notices are inconsistent
#1427 Monster saves are too powerful versus sleep

Input/command stuff:

#53 Allow keyset-agnostic macros
#97 Outstanding menus to fix
#105 Better macro UI
#139 Command handling code is hard to grok
#437 Inscriptions shouldn't ignore roguelike keyset option
#620 Angband doesn't see difference between numpadarrows/diagonals from others
#758 Pref file loading bug
#856 Shop honours macros
#858 Insribing objects Max=#
#925 Accessibility: add a directional look command
#966 Repeat and Scrolls
#1036 Deleting a Macro can break things
#1187 Opening chests from a stack
#1252 Rogue keyset does not work with Enter command
#1255 Allow squelching from look command
#1293 Inconsistent behaviour about dropping squelched items
#1308 Repeated observations when walking over stuff
#1313 'n' keeps target when confused
#1316 Running/Tunnelling? not working with arrow keys in Roguelike keyset (nightly builds)
#1378 Keymap adding is a bit screwy, doesn't let you input 'Return' in a keymap
#1389 Keymap editor doesn't save '\' properly
#1430 'n' crashes when previous action used an item that no longer exists

Display stuff:

#119 Flicker of a direction prompt from 3.0.5
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand.
#400 Make graphics less hardcoded
#427 When screen is above a certain length, text is limited to 15 characters
#905 Some Monster Tiles Mapped to Wrong Graphic
#914 Display a detection radius marker in graphics mode
#1111 Item lists are right aligned
#1128 Subwindows not refreshing when loaded from prf file
#1374 Loading window preferences doesn't work (duplicate of #1128?)
#1391 Prroblem with Gervais tiles
#1412 Screenshots cause map flooding
#1423 Accents do not always display properly

Mouse stuff:

#454 Button patch: buttons not redrawn in inventory/equip/etc mode
#455 Button patch: string and number entry do not have buttons

Platform-specific stuff:

#506 MacOS: Keep SVN Angband from interfering with other versions
#617 Clicking on "Angband ... dev" button brings an empty red window.
#636 .ini file reading/writing on Windows is extremely inefficient
#880 Dead keys do not work in OS X port
#942 Move angband.ico to src\win
#952 No solid walls under -mgtk
#1059 Get the buildsystem working on OpenBSD again
#1232 Improve -mgcu behaviour in 16-colour xterms
#1235 New visual characters are not preserved over entry/exit to shops in GTK
#1239 Nomad tiles + SDL = problems
#1244 Bigtile/Double/Triple? tiles don't work in GTK
#1245 Windows: flicker on menus
#1261 OS X port extended characters are wrong
#1266 SDL Options bug
#1267 SDL fonts appear in random order
#1265 Slow game and map/overhead term window
#1312 Savefile creates reproduceable crash
#1318 Quality squelching settings not saved when game is exited
#1375 Add Mac OS X support to configure.ac and version.sh support to the Mac build
#1379 Ctrl-x should have the same behaviour as the Quit button
#1417 Return key registers as J on OS X

These four are still unconfirmed (milestone Triage), all platform-specific I think:

#1282 Crash on startup (v 3.2 Mac OS X 10.4.11 PPC)
#1351 Unable to open or import save files
#1380 Problem with 5x8x font
#1425 Crash when down arrow is pressed. Build 712c297ec6