Ticket #322: pre408.txt

File pre408.txt, 13.2 KB (added by Justin Larue <jlarue@…>, 12 years ago)

character dump with proper inventory

Line 
1  [Angband 3.0.9 Character Dump]
2
3 Name   ZiZ                                      Self  RB  CB  EB   Best
4 Sex    Female            Age       117   STR! 18/100  +1  +2  +0 18/130
5 Race   High-Elf          Height     85   INT! 18/100  +3  +2  +0 18/150
6 Class  Ranger            Weight    186   WIS! 18/100  -1  +0  +0  18/90
7 Title  Explorer          Status     46   DEX! 18/100  +3  +1  +4 18/180
8 HP     494/494           Maximize    Y   CON! 18/100  +1  +1  +0 18/120
9 SP     199/215                           CHR! 18/100  +5  +1  +0 18/160
10
11 Level           35       Armor    [21,+85]     Saving Throw      Heroic
12 Cur Exp     986324       Fight   (+21,+21)     Stealth           Heroic
13 Max Exp     986324       Melee   (+36,+40)     Fighting          Heroic
14 Adv Exp    1035000       Shoot   (+28,+19)     Shooting       Legendary
15 MaxDepth   2000 ft       Blows      5/turn     Disarming         Superb
16 Turns     11941311       Shots      2/turn     Magic Device      Heroic
17 Gold        270522       Infra       40 ft     Perception     Excellent
18 Burden   136.0 lbs       Speed      Normal     Searching      Excellent
19
20 You are one of several children of a Noldorin Archer.  You have light
21 grey eyes, straight black hair, and a fair complexion.
22
23
24
25      abcdefghijkl@       abcdefghijkl@
26 Acid:*.....+...... Blind:.........+...
27 Elec:......+...... Confu:.............
28 Fire:......+...... Sound:.............
29 Cold:......+...... Shard:.......+.....
30 Pois:..+.......... Nexus:...........+.
31 Fear:............. Nethr:+............
32 Lite:............+ Chaos:.............
33 Dark:......+...... Disen:.............
34
35      abcdefghijkl@       abcdefghijkl@
36S.Dig:+............ Stea.:......++.....
37Feath:...........+. Sear.:.........+...
38PLite:............. Infra:............+
39Regen:+...+........ Tunn.:.............
40Telep:............. Speed:.............
41Invis:+....+...+..+ Blows:.............
42FrAct:+.........+.. Shots:.............
43HLife:+............ Might:.............
44
45
46  [Character Equipment]
47
48a) The Trident of Ulmo (4d8) (+15,+19) (+4)
49   
50   
51   Using this weapon, in your current condition, you are able to score
52   5 blows per round.  Each blow will do an average damage of 72
53   against animals, 88 against dragons, and 16 against normal
54   creatures. 
55   
56   It increases your dexterity by 4.  It provides immunity to acid and
57   paralysis, and provides resistance to nether and life draining.  It
58   is blessed by the gods, slows your metabolism, and speeds your
59   regeneration.  It grants you the ability to see invisible things. 
60   When activated, it teleports a target monster away.  When it is
61   used, it takes 50 turns to recharge.  It cannot be harmed by the
62   elements. 
63b) a Long Bow of Power (x3) (+7,+19)
64c) a Ring of Resist Poison
65   
66   
67   It provides resistance to poison. 
68d) a Ring of Damage (+12)
69e) an Amulet of Regeneration
70   
71   
72   It speeds your regeneration.  f) The Star of Elendil
73
74   
75   It usually provides light of radius 3.  It lights the dungeon around
76   you and does not require fuel.  It grants you the ability to see
77   invisible things.  When activated, it maps the area around you in a
78   30-radius circle.  When it is used, it takes 50 turns to recharge. 
79   It cannot be harmed by the elements. 
80g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
81   
82   
83   It increases your stealth by 4.  It provides resistance to acid,
84   lightning, fire, cold, and dark.  It cannot be harmed by the
85   elements. 
86h) a Cloak of Aman [1,+14] (+3 to stealth)
87   
88   
89   It increases your stealth by 3.  It provides resistance to shards. 
90   It cannot be harmed by the elements. 
91i) a Shield of Deflection [10,+16]
92   
93   
94   It cannot be harmed by acid. 
95j) a Hard Leather Cap of Seeing [2,+8] (+3 to searching)
96   
97   
98   It increases your searching by 3.  It provides resistance to
99   blindness.  It grants you the ability to see invisible things. 
100k) a Set of Gauntlets of Free Action [2,+9]
101   It provides immunity to paralysis. 
102l) a Pair of Soft Leather Boots of Stability [2,+5]
103   
104   
105   It provides resistance to nexus.  It makes you fall like a feather. 
106   
107
108
109  [Character Inventory]
110
111a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
112b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
113c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
114d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4}
115e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
116   
117   
118   It cannot be harmed by the elements. 
119f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
120   
121   
122   It cannot be harmed by the elements. 
123g) 8 Potions of Cure Critical Wounds
124   
125   
126   It provides nourishment for about 50 turns under normal conditions. 
127   
128   
129   When ingested, it restores 6d8 hit points, heals cut damage, and cur
130   es poison, blindness, and confusion.  h) 3 Potions of Healing
131
132   
133   It provides nourishment for about 100 turns under normal conditions.
134   
135   
136   When ingested, it restores 300 hit points, heals cut damage, and cur
137   es stunning, poison, blindness, and confusion.  i) a Potion of Restore Mana
138
139   
140   When ingested, it restores your mana points to maximum.  j) 2 Potions of Restore Life Levels
141
142   
143   When ingested, it restores your experience.  k) a Potion of Enlightenment
144
145   
146   When ingested, it completely lights up and magically maps the level.
147l) 2 Scrolls of Word of Recall
148   
149   
150   When read, it returns you from the dungeon or takes you to the dunge
151   on after a short delay.  m) a Scroll of Protection from Evil
152
153   
154   When read, it grants you protection from evil for 1d25 plus 3 times
155   your character level turns.  n) 3 Rods of Recall {@z0!d}
156
157   
158   When used, it returns you from the dungeon or takes you to the dunge
159   on after a short delay.  When it is used, it takes 60 turns to
160   recharge.  It cannot be harmed by electricity. 
161o) 10 Rods of Fire Bolts {@z1!d}
162   
163   
164   When aimed, it creates a fire bolt with damage 16d8.  When it is
165   used, it takes 15 turns to recharge.  p) 3 Staffs of Teleportation (21 charges)
166
167   
168   When used, it teleports you randomly up to 100 squares away.  q) The Flail 'Totila' (3d6) (+10,+10) (+2 to stealth)
169
170   
171   Using this weapon, in your current condition, you are able to score
172   5 blows per round.  Each blow will do an average damage of 49
173   against evil creatures, 58 against fire-vulnerable creatures, and 9
174   against normal creatures. 
175   
176   It increases your stealth by 2.  It provides resistance to fire and
177   confusion.  When activated, it confuses a target monster.  When it
178   is used, it takes 15 turns to recharge.  It cannot be harmed by the
179   elements. 
180r) 5 Arrows of Venom (1d4) (+9,+3)
181   
182   
183   Fired from your current bow, this arrow will hit targets up to 250
184   feet away, inflicting an average damage of 216 against
185   poison-vulnerable creatures, and 72 against normal creatures.  It
186   has a 35% chance of breaking upon contact.
187s) 24 Arrows (1d4) (+8,+8)
188   
189   
190   Fired from your current bow, this arrow will hit targets up to 250
191   feet away, inflicting an average damage of 87 against normal
192   creatures.  It has a 35% chance of breaking upon contact.
193
194
195  [Home Inventory]
196
197a) 4 Mushrooms of Restoring
198   
199   
200   It provides nourishment for about 250 turns under normal conditions.
201   
202   
203   When ingested, it restores all your stats.  b) 22 Potions of Speed
204
205   
206   When ingested, it hastens you for 2d10+20 turns.  c) 11 Potions of Healing
207
208   
209   It provides nourishment for about 100 turns under normal conditions.
210   
211   
212   When ingested, it restores 300 hit points, heals cut damage, and cur
213   es stunning, poison, blindness, and confusion.  d) 2 Potions of *Healing*
214
215   
216   When ingested, it restores 1200 hit points, heals cut damage, and cu
217   res stunning, poison, blindness, and confusion.  e) 9 Potions of Restore Mana
218
219   
220   When ingested, it restores your mana points to maximum.  f) 5 Potions of Restore Life Levels
221
222   
223   When ingested, it restores your experience.  g) 10 Scrolls of *Identify*
224
225   
226   When read, it reveals all powers of an object.  h) a Scroll of *Remove Curse*
227
228   
229   When read, it removes all curses from all equipped items.  i) a Scroll of *Enchant Armor*
230
231   
232   When read, it attempts to magically enhance a piece of armour with h
233   igh chance of success.  j) a Scroll of *Enchant Weapon*
234
235   
236   When read, it attempts to magically enhance a weapon both to-hit and
237   to-dam.  k) a Scroll of Rune of Protection
238
239   
240   When read, it inscribes a glyph of warding beneath you, which monste
241   rs cannot move onto.  l) a Wand of Annihilation (3 charges)
242
243   
244   When aimed, it drains up to 250 hit points of life from a target cre
245   ature.  It cannot be harmed by the elements. 
246m) 2 Staffs of Curing (11 charges)
247   
248   
249   When used, it heals cut damage, and cures all stunning, poison, blin
250   dness and confusion.  n) a Staff of Healing (2 charges)
251
252   
253   When used, it restores 300 hit points, heals cut damage, and cures s
254   tunning, poison, blindness, and confusion.  o) a Ring of Free Action
255It provides immunity to
256   paralysis. 
257p) a Ring of Damage (+10)
258q) a Ring of Lightning [+11]
259   
260   
261   It provides resistance to lightning.  When activated, it grants elec
262   tricity resistance for d20+20 turns and creates an lightning ball of
263   damage 85.  When it is used, it takes d50+50 turns to recharge.  It
264   cannot be harmed by electricity. 
265r) an Amulet of Charisma (+4)
266   
267   
268   It increases your charisma by 4.  It sustains your charisma. 
269s) The Phial of Galadriel
270   
271   
272   It usually provides light of radius 3.  It lights the dungeon around
273   you.  When used, it !.  When it is used, it takes 10 turns to
274   recharge.  It cannot be harmed by the elements.  It might have
275   hidden powers.
276t) Black Dragon Scale Mail (-2) [30,+10]
277   
278   
279   It provides resistance to acid.  When activated, it creates an acid
280   ball with damage 125.  When it is used, it takes d194+450 turns to
281   recharge.  It cannot be harmed by the elements. 
282u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
283   
284   
285   Using this weapon, in your current condition, you are able to score
286   5 blows per round.  Each blow will do an average damage of 35
287   against animals, 35 against evil creatures, 38 against orcs, 38
288   against undead, and 3 against normal creatures. 
289   
290   It increases your strength, dexterity, constitution, speed, and
291   attack speed by 2.  It provides immunity to paralysis, and provides
292   resistance to fear and light.  It usually provides light of radius 4.
293   It lights the dungeon around you.  It grants you the ability to see
294   invisible things.  It cannot be harmed by the elements. 
295v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
296   
297   
298   Using this weapon, in your current condition, you are able to score
299   5 blows per round.  Each blow will do an average damage of 9 against
300   normal creatures. 
301   
302   It increases your strength and constitution by 2.  When used, it put
303   s you in a berserker rage for d50+50 turns.  When it is used, it
304   takes 80 turns to recharge.  It cannot be harmed by the elements. 
305   It might have hidden powers.
306w) a Lead-Filled Mace (Defender) (3d4) (+10,+11) [+4] (+1 to stealth)
307   
308   
309   Using this weapon, in your current condition, you are able to score
310   5 blows per round.  Each blow will do an average damage of 6 against
311   normal creatures. 
312   
313   It increases your stealth by 1.  It provides immunity to paralysis,
314   and provides resistance to acid, lightning, fire, and cold.  It
315   makes you fall like a feather and speeds your regeneration.  It
316   grants you the ability to see invisible things.  It cannot be harmed
317   by the elements.  It might have hidden powers.
318x) a Shovel of Earthquakes (1d2) (+9,+12) (+5)
319   
320   
321   Using this weapon, in your current condition, you are able to score
322   5 blows per round.  Each blow will do an average damage of 36
323   against acid-vulnerable creatures, and 1 against normal creatures. 
324   
325   It increases your strength and tunneling by 5.  It creates
326   earthquakes on impact. 
327
328
329  [Options]
330
331Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
332Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
333Adult: Auto-scum for good levels             : yes (adult_autoscum)
334Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
335Adult: Restrict the use of stores/home       : no  (adult_no_stores)
336Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
337Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
338Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
339Adult: Don't generate connected stairs       : no  (adult_no_stairs)
340Adult: Monsters chase current location       : yes (adult_ai_sound)
341Adult: Monsters chase recent locations       : yes (adult_ai_smell)
342Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
343Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
344Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
345Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
346Score: Peek into object creation             : no  (score_peek)
347Score: Peek into monster creation            : no  (score_hear)
348Score: Peek into dungeon creation            : no  (score_room)
349Score: Peek into something else              : no  (score_xtra)
350Score: Know complete monster info            : no  (score_know)
351Score: Allow player to avoid death           : no  (score_live)
352
353